Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Barron, Brigid | 1 |
| Games, Ivan Alex | 1 |
| Kim, Young-Suk Grace | 1 |
| Martin, Caitlin Kennedy | 1 |
| Schatz, Colin | 1 |
| Tate, Tamara P. | 1 |
| Walter, Sarah E. | 1 |
| Warschauer, Mark | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Evaluative | 1 |
Education Level
| Grade 8 | 3 |
| Middle Schools | 3 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| California | 1 |
| New York | 1 |
| Wisconsin | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| National Assessment of… | 1 |
What Works Clearinghouse Rating
Tate, Tamara P.; Warschauer, Mark; Kim, Young-Suk Grace – Reading and Writing: An Interdisciplinary Journal, 2019
Writing is critical for college and career readiness, yet secondary students in America are not good writers (National Center for Education Statistics, 2012). Unfortunately, researchers know relatively little about secondary students' writing skills, and even less about their digital writing. In this study, we explored prior computer use, keyboard…
Descriptors: Middle School Students, Grade 8, Computer Use, Writing Skills
Barron, Brigid; Walter, Sarah E.; Martin, Caitlin Kennedy; Schatz, Colin – Computers & Education, 2010
Examination of the "digital divide" has increasingly gone beyond the study of differences in physical access to computers to focus on individuals' use of technological tools for empowered and generative uses. In this research study, we investigated the relationship between access to tools and experience with creative production…
Descriptors: Creativity, Middle Schools, Family Income, Computer Uses in Education
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Peer reviewed
Direct link
