Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Computer Games | 4 |
| Difficulty Level | 4 |
| Grade 8 | 4 |
| Educational Games | 3 |
| Physics | 3 |
| Evaluation Methods | 2 |
| Foreign Countries | 2 |
| Game Based Learning | 2 |
| Grade 9 | 2 |
| Persistence | 2 |
| Predictor Variables | 2 |
| More ▼ | |
Source
| Computer Assisted Language… | 1 |
| Grantee Submission | 1 |
| International Journal of… | 1 |
| International Review of… | 1 |
Author
| Rahimi, Seyedahmad | 2 |
| Shute, Valerie | 2 |
| Zhang, Qian | 2 |
| Bastiaens, Theo | 1 |
| Hong, Jon-Chao | 1 |
| Hwang, Ming-Yueh | 1 |
| Lin, Pei-Hsin | 1 |
| Schrader, Claudia | 1 |
| Tai, Kai-Hsin | 1 |
Publication Type
| Journal Articles | 4 |
| Reports - Research | 4 |
Education Level
| Grade 8 | 4 |
| Secondary Education | 4 |
| Elementary Education | 3 |
| High Schools | 3 |
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Grade 9 | 2 |
| Elementary Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education

Peer reviewed
Direct link
