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Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Valeria Damiani; Bruno Losito; Gabriella Agrusti; Wolfram Schulz – International Association for the Evaluation of Educational Achievement, 2024
The IEA's International Civic and Citizenship Education Study (ICCS) investigates the ways in which young people around the world are prepared to undertake their roles as citizens. This report presents the European results from the third cycle of the study (ICCS 2022). Eighteen countries and two benchmarking participants (the German states of…
Descriptors: Citizen Participation, Foreign Countries, Grade 8, Grade 9
Ching, Cynthia Carter; Hagood, Danielle – Journal of Science Education and Technology, 2019
This paper connects the technological practice of activity monitor gaming to the Next Generation Science Standards (NGSS) science and engineering practice of "analyzing and interpreting data," and to the foundational constructionist idea of personal meaning. In our larger study, eighth-grade students, ages 12-14, wore physical activity…
Descriptors: Middle School Students, Grade 8, Educational Games, Academic Standards
Egan, Laura; Tang, Judy H.; Ferraro, David; Erberber, Ebru; Tsokodayi, Yemurai; Stearns, Pat – National Center for Education Statistics, 2022
Trends in International Mathematics and Science Study (TIMSS) is an international comparative study designed to measure trends in mathematics and science achievement at grades 4 and 8, as well as to collect information about educational contexts (such as students' schools, teachers, and homes) that may be related to student achievement. TIMSS has…
Descriptors: Achievement Tests, Mathematics Achievement, International Assessment, Foreign Countries
Collier-Meek, Melissa A.; Sanetti, Lisa M.; Fallon, Lindsay; Chafouleas, Sandra – Assessment for Effective Intervention, 2020
Treatment fidelity data are critical to evaluate intervention effectiveness, yet there are only general guidelines regarding treatment fidelity measurement. Initial investigations have found treatment fidelity data collected via direct observation to be more reliable than data collected via permanent product or self-report. However, the comparison…
Descriptors: Intervention, Evaluation Methods, Fidelity, Observation
Hung, Jeng-Fung; Tsai, Chun-Yen – Journal of Baltic Science Education, 2020
Previous studies on the effectiveness of virtual laboratories for learning have shown inconsistent results over the past decade. The purpose of this research was to explore the effects of a virtual laboratory and meta-cognitive scaffolding on students' data modeling competences. A quasi-experimental design was used. Three classes of eighth graders…
Descriptors: Metacognition, Computer Simulation, Comparative Analysis, Science Laboratories
Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational and Behavioral Statistics, 2019
We used an unobtrusive approach, keystroke logging, to examine students' cognitive states during essay writing. Based on data contained in the logs, we classified writing process data into three states: text production, long pause, and editing. We used semi-Markov processes to model the sequences of writing states and compared the state transition…
Descriptors: Writing Processes, Cognitive Processes, Essays, Keyboarding (Data Entry)
Guo, Hongwen; Zhang, Mo; Deane, Paul; Bennett, Randy E. – Journal of Educational Data Mining, 2020
This study investigates the effects of a scenario-based assessment design on students' writing processes. An experimental data set consisting of four design conditions was used in which the number of scenarios (one or two) and the placement of the essay task with respect to the lead-in tasks (first vs. last) were varied. Students' writing…
Descriptors: Instructional Effectiveness, Vignettes, Writing Processes, Learning Analytics
Ferguson, Sarah – Mathematics Teaching in the Middle School, 2019
Building sets, video games, and scatterplots may seem unrelated, but when they are combined into a problem-based learning (PBL) lesson, these elements join to create a unique learning experience. PBL lessons drive instruction by focusing learning and activities around a central challenge or question while providing a relevant, captivating, and…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Based Learning, Problem Solving
Tate, Tamara P.; Warschauer, Mark – Technology, Knowledge and Learning, 2019
The quality of students' writing skills continues to concern educators. Because writing is essential to success in both college and career, poor writing can have lifelong consequences. Writing is now primarily done digitally, but students receive limited explicit instruction in digital writing. This lack of instruction means that students fail to…
Descriptors: Writing Tests, Computer Assisted Testing, Writing Skills, Writing Processes
Marcus Kubsch; Sebastian Strauß; Adrian Grimm; Sebastian Gombert; Hendrik Drachsler; Knut Neumann; Nikol Rummel – Educational Psychology Review, 2025
Recent research underscores the importance of inquiry learning for effective science education. Inquiry learning involves self-regulated learning (SRL), for example when students conduct investigations. Teachers face challenges in orchestrating and tracking student learning in such instruction; making it hard to adequately support students. Using…
Descriptors: Inquiry, Science Instruction, Electronic Books, Workbooks
Fraillon, Julian, Ed.; Ainley, John, Ed.; Schulz, Wolfram, Ed.; Friedman, Tim, Ed.; Duckworth, Daniel, Ed. – International Association for the Evaluation of Educational Achievement, 2020
IEA's International Computer and Information Literacy Study (ICILS) 2018 investigated how well students are prepared for study, work, and life in a digital world. ICILS 2018 measured international differences in students' computer and information literacy (CIL): their ability to use computers to investigate, create, participate, and communicate at…
Descriptors: International Assessment, Computer Literacy, Information Literacy, Computer Assisted Testing
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
Guler, Mustafa; Gursoy, Kadir; Guven, Bulent – Cogent Education, 2016
Understanding and interpreting biased data, decision-making in accordance with the data, and critically evaluating situations involving data are among the fundamental skills necessary in the modern world. To develop these required skills, emphasis on statistical literacy in school mathematics has been gradually increased in recent years. The…
Descriptors: Foreign Countries, Middle School Students, Grade 8, Data Interpretation
Ethan R. Van Norman; Emily R. Forcht – Journal of Education for Students Placed at Risk, 2024
This study evaluated the forecasting accuracy of trend estimation methods applied to time-series data from computer adaptive tests (CATs). Data were collected roughly once a month over the course of a school year. We evaluated the forecasting accuracy of two regression-based growth estimation methods (ordinary least squares and Theil-Sen). The…
Descriptors: Data Collection, Predictive Measurement, Predictive Validity, Predictor Variables