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Grover, Shuchi; Jackiw, Nicholas; Lundh, Patrik – Computer Science Education, 2019
Background and Context: Learners struggle with conceptual understanding of introductory programming concepts such as variables, expressions, and loops. Objective: We examine whether and how designed activities for conceptual exploration support preliminary engagement with and learning of foundational and often hard-to-grasp programming concepts…
Descriptors: Middle School Students, Concept Formation, Learning Activities, Grade 6
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Topolovcan, Tomislav; Matijevic, Milan – Online Submission, 2016
The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…
Descriptors: Foreign Countries, Constructivism (Learning), Secondary Education, Secondary School Students
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Jones, Janie S.; Rice, Margaret L. – Journal of Interactive Online Learning, 2017
Many of today's adolescents are constantly engaging with information through texting, watching videos, listening to music, and even writing papers. Learning to interact properly with information through writing presents a challenge for the students because they are employing all of these applications at once and believe that they are multitasking…
Descriptors: Electronic Publishing, Writing Skills, Writing Instruction, Writing Improvement
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Berry, James; Staub, Nancy – AASA Journal of Scholarship & Practice, 2011
Adoption of technology for teaching and learning is not as significant as the adoption and use of software that is used as a pedagogical extension of a teacher's approach to classroom instruction. It is the dynamic and integrated use of software that extends the pedagogical role of the teacher beyond the traditional lecture and discussion format.…
Descriptors: Laptop Computers, Constructivism (Learning), Pilot Projects, Computer Uses in Education
Hernandez-Ramos, Pedro; De La Paz, Susan – Journal of Research on Technology in Education, 2009
This article describes a study in which eighth grade students in one school learned to create multimedia mini-documentaries in a six-week history unit on early 19th-century U.S. history. The authors examined content knowledge tests, group projects, and attitude and opinion surveys to determine relative benefits for students who participated in a…
Descriptors: Student Projects, Active Learning, Documentaries, Grade 8