Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Active Learning | 2 |
| Computer Science Education | 2 |
| Grade 8 | 2 |
| Student Projects | 2 |
| Action Research | 1 |
| Algorithms | 1 |
| Control Groups | 1 |
| Educational Games | 1 |
| Experimental Groups | 1 |
| Games | 1 |
| High Schools | 1 |
| More ▼ | |
Publication Type
| Dissertations/Theses -… | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Grade 8 | 2 |
| Elementary Education | 1 |
| High Schools | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
| South Carolina | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jenks, Theodore G. – ProQuest LLC, 2022
The purpose of this action research was to implement a digital game development project and describe its effects on the performance and attitudes of eighth-grade students in a required computer science course at South Carolina School District Alpha. The following research questions were explored: (1) How does the game development project impact…
Descriptors: Middle School Students, Active Learning, Student Projects, Games
Chang, Chi-Cheng; Tseng, Kuo-Hung – Interactive Learning Environments, 2011
This study examines the effect of a Web-based portfolio assessment system on the performances of students undertaking project-based learning (PBL). The research targets were 60 students from two grade-8 classes taking senior high school computer courses. The experimental group comprised 30 students, who used the system to perform PBL and…
Descriptors: Portfolios (Background Materials), Experimental Groups, Control Groups, Student Projects

Direct link
Peer reviewed
