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Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
Harvey, Miles Madison – ProQuest LLC, 2018
This qualitative study utilized video games and virtual reality in an eighth-grade public middle school media literacy elective classroom in which the head researcher was also the official teacher for the students in the study. The nineteen students and their teacher used video games in small groups for five consecutive weeks. The teacher and…
Descriptors: Video Games, Computer Simulation, Simulated Environment, Educational Technology
Stewart, Phillip Michael, Jr. – ProQuest LLC, 2013
Games in science education is emerging as a popular topic of scholarly inquiry. The National Research Council recently published a report detailing a research agenda for games and science education entitled "Learning Science Through Computer Games and Simulations" (2011). The report recommends moving beyond typical proof-of-concept…
Descriptors: Science Instruction, Educational Games, Computer Games, Computer Simulation
Xiang, Lin – ProQuest LLC, 2011
This is a collective case study seeking to develop detailed descriptions of how programming an agent-based simulation influences a group of 8th grade students' model-based inquiry (MBI) by examining students' agent-based programmable modeling (ABPM) processes and the learning outcomes. The context of the present study was a biology unit on…
Descriptors: Evolution, Instructional Design, Programming, Grade 8
Wyatt, Erin Drankwalter – ProQuest LLC, 2010
This ethnographic study examined middle school students engaged in a virtual learning environment used in concert with face-to-face instruction in order to complete a collaborative research project. Thirty-eight students from three eighth grade classes participated in this study where data were collected through observation of student work within…
Descriptors: Middle School Students, Focus Groups, Ethnography, Grade 8
Wang, Qiu – ProQuest LLC, 2010
This study uses a multi-level multivariate propensity score matching approach to examine the synthetic cohort design (SCD) in estimating the schooling effect on mathematics proficiency of the focal cohort 2 (8th graders). Collecting 7th and 8th graders at the same time point, the SCD is sufficient in estimating the schooling effect under the…
Descriptors: Program Evaluation, Structural Equation Models, Grade 8, Cohort Analysis
Sondergeld, Toni A. – ProQuest LLC, 2009
This dissertation examines the efficacy of a bottom-up comprehensive school reform (CSR) program by evaluating its impact on student achievement, attendance, and behavior outcomes through an explanatory mixed methods design. The CSR program (Gear Up) was implemented in an urban junior high school over the course of seven years allowing for…
Descriptors: Educational Change, Attendance, Mathematics Achievement, Reading Achievement