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Kason Ka Ching Cheung; Alis Oancea; Sibel Erduran – Science Education, 2025
Students' understanding of nature of science (NOS) has been largely examined primarily in written or verbal modes. The visual, verbal, and written modes are essential for students' meaning-making of NOS. However, research has sidelined the interaction among these three modes in understanding students' collaborative discourse of NOS. Informed by…
Descriptors: Foreign Countries, Learning Modalities, Scientific Principles, Grade 7
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Vanda Santos; Joana Teles; Pedro Quaresma – International Journal for Technology in Mathematics Education, 2024
Using a Dynamic Geometry System (DGS) students can engage in a dynamic learning process that allows them to experiment, create strategies, make conjectures, argue, and deduce mathematical properties. A DGS enables the introduction of proofs, by providing visual aids. The proof of the conjectures made emerges as the next step towards formalising…
Descriptors: Grade 7, Mathematics Education, Geometry, Validity
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Humaira Mariyam B.; V. K. Karthika – Educational Philosophy and Theory, 2025
Games are used as effective pedagogical tools in language classrooms. Gamifying language tasks can motivate learners to actively participate in the learning process. Probing how games in English language classrooms enable rhizomatic learning, this research study explores how the use of collaborative drawing, elements of gamification, and…
Descriptors: Game Based Learning, Cooperative Learning, Freehand Drawing, Visual Aids
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Hilmi Güven; Mehmet Açikalin – Journal of Visual Literacy, 2025
Various types of visuals are included in social studies textbooks such as pictures, illustrations, maps, and photographs as they are considered powerful learning aids. Therefore, it is important to investigate how visuals in social studies textbooks are perceived by the students. Thus, the first purpose of this paper is to discuss how students…
Descriptors: Foreign Countries, Textbook Content, Social Studies, Units of Study
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Lu, Jijian; Wu, Shuqi; Wang, Yuyang; Zhang, Yiran – Asia-Pacific Education Researcher, 2023
The ability of solving problems collaboratively has been increasingly significant. This research takes mathematics open-ended problems as the tasks and carries out collaborative problem solving with multi-machine video recording in the classroom environment aimed at 112 student pairs and 56 four-person student groups stemming from 224 students in…
Descriptors: Cooperative Learning, Problem Solving, Mathematics Education, Grade 7
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Andrea L. Beerwinkle; Chellie Nelson – Grantee Submission, 2024
This study analyzed the comprehension strategies and visuals in two science textbook series for grades 6, 7, and 8 as means of better understanding a core element of the ecological component of science literacy. The iScience (Biggs, 2015"abc") and Interactive Science (Buckey, 2015abcdef) textbook series were analyzed for the frequency of…
Descriptors: Science Instruction, Textbooks, Grade 6, Grade 7
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Andrea L. Beerwinkle; Chellie Nelson – Technology, Knowledge and Learning, 2024
This study analyzed the comprehension strategies and visuals in two science textbook series for grades 6, 7, and 8 as means of better understanding a core element of the ecological component of science literacy. The iScience [Biggs et al. in iScience (Grade 6), McGraw-Hill, 2015a, iScience (Grade 7), McGraw-Hill, 2015b, iScience (Grade 7),…
Descriptors: Science Instruction, Textbooks, Grade 6, Grade 7
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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
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Lu, Chunxia – Science Insights Education Frontiers, 2023
The utilization of instructional scaffolding is a crucial element in the process of imparting novel knowledge or skills to students. This approach involves the teacher providing and modifying support for students in order to optimize their classroom participation and academic outcomes. The present study offers an examination of a seventh-grade…
Descriptors: Scaffolding (Teaching Technique), Secondary School Students, Geography Instruction, Grade 7
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Nurcan Keles; Mary Nyaema – Journal of Visual Literacy, 2023
The goal of the study was to compare how visual representations were integrated into the contents of the U.S. and Turkish textbooks used in life science. Data was collected from 6th, 7th, and 8th grade middle school topics common to both countries. Content analysis was used to analyse visual representations in textbooks. The visual representations…
Descriptors: Foreign Countries, Textbooks, Biological Sciences, Middle Schools
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Katrina Prendergast; Mihye Won; David Treagust – Teaching Science, 2023
In this paper, we discuss what creativity may look like in the science classroom and what we learnt from teaching with student-generated diagrams to promote creativity in Year 7 Science lessons. As a result of this study, most students were able to communicate a deeper understanding of complex phenomena and were able to apply this knowledge both…
Descriptors: Student Centered Learning, Instructional Design, Teaching Methods, Science Instruction
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Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
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Christopher Ortega; Angelica Rose Agregado; Earl Xander Gabas; Cheerielyn Amado; Jilbrix Kyle Magno; Arnel Guerrero; Romes Gabriel Alaon; Mark Anthony R. Aribon III – Interactive Learning Environments, 2024
Learning history is vital for students' intellectual, spiritual, emotional, and physical development. Students perceive history subject as difficult and boring because they must memorize facts and understand those facts, concepts, time, and historical events. Interactive multimedia can increase students' enthusiasm and make the teaching and…
Descriptors: Game Based Learning, Educational Games, Usability, Instructional Materials
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Sittichai Wichaidit; Manabu Sumida – Science Education International, 2023
The conceptual change approach has been a prevalent theoretical foundation for comprehending students' acquisition of scientific knowledge. Despite its extensive use, only a limited number of studies have employed this framework to examine the effectiveness of game-based learning (GBL). The GBL was utilized to teach 101 middle school students…
Descriptors: Game Based Learning, Instructional Effectiveness, Science Education, Middle School Students
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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