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Showing 121 to 135 of 157 results Save | Export
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Ho, Caroline M. L.; Nelson, Mark Evan; Mueller-Wittig, Wolfgang – Computers & Education, 2011
This paper reports on a study, "MUSE", which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression.…
Descriptors: Learning Strategies, Museums, Grade 7, Cooperative Learning
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Humphry, Stephen M. – Educational and Psychological Measurement, 2010
Discrimination has traditionally been parameterized for items but not other empirical factors. Consequently, if person factors affect discrimination they cause misfit. However, by explicitly formulating the relationship between discrimination and the unit of a metric, it is possible to parameterize discrimination for person groups. This article…
Descriptors: Discriminant Analysis, Models, Simulation, Reading Tests
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Kerr, Deirdre; Chung, Gregory K. W. K. – Journal of Educational Data Mining, 2012
The assessment cycle of "evidence-centered design" (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when…
Descriptors: Evidence Based Practice, Design, Academic Achievement, Educational Games
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Sondergeld, Toni A.; Beltyukova, Svetlana A.; Fox, Christine M.; Stone, Gregory E. – Mid-Western Educational Researcher, 2012
Scientifically based research used to inform evidence based school reform efforts has been required by the federal government in order to receive grant funding since the reenactment of No Child Left Behind (2002). Educational evaluators are thus faced with the challenge to use rigorous research designs to establish causal relationships. However,…
Descriptors: Research Design, Research Tools, Simulation, Educational Research
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Zieger, Laura; Farber, Matthew – Journal of Interactive Learning Research, 2012
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and…
Descriptors: Virtual Classrooms, Social Studies, Grade 7, Citizen Participation
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
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Johnson, Paula R.; Boyer, Mark A.; Brown, Scott W. – Globalisation, Societies and Education, 2011
Are students being prepared for the challenges they will face in a globalising world? We investigated whether middle school students were interested in global issues, had knowledge of global issues and possessed the skills needed for competence as a citizen in a globalising world in the context of participating in a five-week, web-based…
Descriptors: Global Education, International Studies, Statistical Analysis, Global Approach
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Unlu, Zeynep Koyunlu; Dokme, Ibilge – Turkish Online Journal of Educational Technology - TOJET, 2011
The purpose of this study was to investigate whether the combination of both analogy-based simulation and laboratory activities as a teaching tool was more effective than utilizing them separately in teaching the concepts of simple electricity. The quasi-experimental design that involved 66 seventh grade students from urban Turkish elementary…
Descriptors: Experimental Groups, Control Groups, Elementary School Students, Quasiexperimental Design
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Wang, Hsuan-Po; Kuo, Bor-Chen; Tsai, Ya-Hsun; Liao, Chen-Huei – Turkish Online Journal of Educational Technology - TOJET, 2012
In the era of globalization, the trend towards learning Chinese as a foreign language (CFL) has become increasingly popular worldwide. The increasing demand in learning CFL has raised the profile of the Chinese proficiency test (CPT). This study will analyze in depth the inadequacy of current CPT's utilizing the common European framework of…
Descriptors: Achievement Tests, Adaptive Testing, Computer Assisted Testing, Global Approach
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Sun, Ronghua; Willson, Victor L. – Structural Equation Modeling: A Multidisciplinary Journal, 2009
The effects of misspecifying intercept-covariate interactions in a 4 time-point latent growth model were the focus of this investigation. The investigation was motivated by school growth studies in which students' entry-level skills may affect their rate of growth. We studied the latent interaction of intercept and a covariate in predicting growth…
Descriptors: Investigations, Sample Size, Interaction, Computation
Wang, Qiu – ProQuest LLC, 2010
This study uses a multi-level multivariate propensity score matching approach to examine the synthetic cohort design (SCD) in estimating the schooling effect on mathematics proficiency of the focal cohort 2 (8th graders). Collecting 7th and 8th graders at the same time point, the SCD is sufficient in estimating the schooling effect under the…
Descriptors: Program Evaluation, Structural Equation Models, Grade 8, Cohort Analysis
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Benter, Doris J. – SchoolArts: The Art Education Magazine for Teachers, 2008
At Portledge School in Locust Valley, New York, ninth graders in their upper school study art history for one semester. The visual arts department has created a vigorous new syllabus culminating in an hour-long mock art auction. The department selects several art movements (e.g., Post-Impressionism, Cubism, Abstract Expressionism, Social Realism,…
Descriptors: Art History, Art Education, Group Activities, Student Projects
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Wright, Vivian H.; Burnham, Joy J. – Professional Counselor, 2012
This study sought to develop meaningful and engaging virtual cyberbullying scenarios in digital environments that reflect the educational needs of today's adolescents. In order to inform and script these scenarios, a threestage study was implemented with middle schools. This paper describes how data collected in each stage informed the…
Descriptors: Bullying, Prevention, Computer Mediated Communication, School Counselors
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Liu, Han-Chin; Chuang, Hsueh-Hua – Interactive Learning Environments, 2011
This study investigated how the format of verbal instructions in computer simulations and prior knowledge (PK) affected 8th graders' cognitive load (CL) level and achievement in a multimedia learning environment. Although PK was not found to significantly affect student performance and CL level, instruction format was found to impact both.…
Descriptors: Electronic Learning, Instructional Design, Prior Learning, Grade 8
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McCarthy, Deborah – Science Scope, 2008
What do the ideas of Daniel Bernoulli--an 18th-century Swiss mathematician, physicist, natural scientist, and professor--and your students' next landing of the space shuttle via computer simulation have in common? Because of his contribution, referred in physical science as Bernoulli's principle, modern flight is possible. The mini learning-cycle…
Descriptors: Constructivism (Learning), Computer Simulation, Physics, Physical Sciences
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