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Elkjaer, Morten; Thomsen, Lui A. – Digital Experiences in Mathematics Education, 2022
This article presents the theoretical considerations leading to the design and development of a digital experience for teaching linear equations using a modified balance model for equation solving. We modified the balance to alter physics behaviour in a virtual reality (VR) experience, to strengthen students' schemes for solving linear equations…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Equations (Mathematics)
Nicolay, Björn; Krieger, Florian; Stadler, Matthias; Vainikainen, Mari-Pauliina; Lindner, Marlit Annalena; Hansen, Anne; Greiff, Samuel – Metacognition and Learning, 2022
The ability to solve complex problems successfully represents a key competence for students' educational success and beyond. While strategy application and metastrategic knowledge constitute two underlying components that drive successful complex problem solving (CPS), little is known about how these two facets develop individually and jointly in…
Descriptors: Metacognition, Problem Solving, Cognitive Processes, Cognitive Style
Meng Xia; Robin Schmucker; Conrad Borchers; Vincent Aleven – Grantee Submission, 2025
Mastery learning improves learning proficiency and efficiency. However, the overpractice of skills--students spending time on skills they have already mastered--remains a fundamental challenge for tutoring systems. Previous research has reduced overpractice through the development of better problem selection algorithms and the authoring of focused…
Descriptors: Mastery Learning, Skill Development, Intelligent Tutoring Systems, Technology Uses in Education
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Patrick Dion Hughes – ProQuest LLC, 2022
This explanatory sequential mixed methods study, which consisted of QUAN [right arrow] to qual investigated the impact of mathematics word problems among African American students in the seventh grade. This study applied a culturally relevant education (CRE) lens to examine how students solve mathematics word problems. Ladson-Billings (1997) and…
Descriptors: Word Problems (Mathematics), African American Students, Grade 7, Problem Solving
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Grantee Submission, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
Es, Hüseyin; Öztürk, Nurhan – Research in Science Education, 2021
The current study aimed to make students discover the multidimensional structure of Socio-scientific Issues (SSI) using the SEE-STEP model. Nine-step module has been designed to help students' discover the aspects of the SSI in the implementation process of the research. This research was based on qualitative methodology in determining the study…
Descriptors: Middle School Students, Science and Society, Grade 7, Problem Solving
Dina Thomason – ProQuest LLC, 2023
There is an ever-increasing need for technologically literate citizens to find creative ways to solve societal problems. STEM, the integration of science, technology, engineering, and mathematics subjects continues to be a popular topic as schools grapple with how to best prepare students for an ever-evolving society. As societal and technological…
Descriptors: Middle School Students, Grade 7, STEM Education, Technological Literacy
Tekbiyik, Ahmet; Baran Bulut, Demet; Sandalci, Yalçin – Journal of Pedagogical Research, 2022
The present study focuses on the assessment of summer robotics camp designed for 7th grade students who were supposed to work on a STEM-related problem through modeling and design activities. It was exclusively investigated the effects of these activities on the STEM-related career interests and knowledge structures of students. The students were…
Descriptors: Summer Programs, Camps, Robotics, Grade 7
Gun Sahin, Zuhal; Gurbuz, Ramazan – Acta Didactica Napocensia, 2022
In Realistic Mathematics Education (RME), students should reach formal mathematics knowledge and explore mathematics based on their informal knowledge. The problems chosen in the exploration process should apply mathematics to real-life situations and be suitable for students to explore and create mathematical structures. In the current study, the…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematics Education, Films
Taiyasut, Phatchayaporn; Poonputta, Apantee – Journal of Education and Learning, 2022
The purposes of the research were 1) to compare the scores of 7th grade students from deductive learning activities management with games on the topic of "Single Variable Linear Equations" to the standardized criteria of 75%, 2) to compare the achievement of the 7th grade students before and after using the deductive learning activities…
Descriptors: Learning Activities, Educational Games, Mathematics Instruction, Mathematics Achievement
Gibbs, Tera – ProQuest LLC, 2022
As procedural flexibility, previously understood as adaptive reasoning, emerges as an important consideration in math skill development, it is important to account for executive functioning in that process as well, as executive functioning a well-researched factor in math performance. The current study, a secondary data analysis, explores how…
Descriptors: Executive Function, Mathematics Skills, Student Attitudes, Problem Solving
Toraman, Çetin; Orakci, Senol; Aktan, Osman – International Journal of Progressive Education, 2020
In this study, it was examined that in what level reflective thinking towards problem solving skills and metacognitive awareness explained maths course achievements of the students and the relationships among these variables were studied. Relational survey model was applied. The study included 412 seventh grade students from two different…
Descriptors: Mathematics Achievement, Reflection, Problem Solving, Metacognition
Hsu, Mei-En; Cheng, Meng-Tzu – British Journal of Educational Technology, 2021
Games have been regarded as a potential vehicle for enhancing student learning. Previous studies mainly focused on learning outcomes; however, the learning processes and dynamic in-game behaviours of students who are immersed in a game context are relatively undiscovered. The purposes of this study were to develop an educational game, "Bio…
Descriptors: Game Based Learning, Middle School Students, Grade 7, Educational Games

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