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Katherine Lass; Sarah Walsh; Kelly Burgess; Eric Jenner – Grantee Submission, 2025
The purpose of this report is to present summative findings from a five-year EIR early-phase project that implemented and evaluated the ENpowered program. PRG conducted a rigorous impact and implementation evaluation of the ENpowered program's effect on middle school student outcomes. The impact study utilized a quasi-experimental design to…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, Middle School Students
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Carissa Hernandez; Saili S. Kulkarni – Journal of the American Academy of Special Education Professionals, 2019
The purpose of this research study was to determine how Community Based Instruction (CBI) affects the social skills of middle school students with moderate to severe disabilities. Community Based Instruction is instruction that takes place outside of the school campus and provides students with real life experiences that can help them become more…
Descriptors: Students with Disabilities, Community Based Instruction (Disabilities), Experiential Learning, Daily Living Skills
Riley, Tracy; Noble, Anne – Teaching and Learning Research Initiative, 2021
This Teaching and Learning Research Initiative (TLRI) project was a 2-year exploratory study focusing on differentiating the curriculum in response to individual learner differences. The project was designed to explore learning and teaching of differentiated scientific content through observational processes and the expression of that learning…
Descriptors: STEM Education, Art Education, Individual Differences, Teaching Methods
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills