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Rogiers, Amelie; Merchie, Emmelien; van Keer, Hilde – Frontline Learning Research, 2020
The current study uncovers secondary school students' actual use of text-learning strategies during an individual learning task by means of a concurrent self-reported thinking aloud procedure. Think-aloud data of 51 participants with different learning strategy profiles, distinguished based on a retrospective self-report questionnaire (i.e., 15…
Descriptors: Secondary School Students, Learning Strategies, Protocol Analysis, Research Methodology
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
Ketelhut, Diane Jass – Journal of Science Education and Technology, 2007
This exploratory study investigated data-gathering behaviors exhibited by 100 seventh-grade students as they participated in a scientific inquiry-based curriculum project delivered by a multi-user virtual environment (MUVE). This research examined the relationship between students' self-efficacy on entry into the authentic scientific activity and…
Descriptors: Student Behavior, Self Efficacy, Program Effectiveness, Learning Processes
Oehlberg, Barbara E. – Corwin Press, 2006
Not all children cope equally well with the stresses and traumas life throws their way, and every educator recognizes that "deer in the headlights" look some children get when current events and past traumas combine to trigger a fight-or-flight stress response. No matter how safe the classroom may be in reality, trauma deactivates cognitive…
Descriptors: Student Behavior, Learning Processes, Anxiety, Psychological Patterns

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