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Kim, Hye Jeong; Park, Ji Hyeon; Yoo, Sungae; Kim, Hyeoncheol – Educational Technology & Society, 2016
This article aims to examine the effects of an instructional model that leverages innovative technologies in the classroom to cultivate collaboration that improves students' comprehension, fosters their creativity, and enables them to better express and communicate their ideas through drawing. This discussion focuses on classroom interaction…
Descriptors: Educational Technology, Creativity, Handheld Devices, Telecommunications
Tunaboylu, Ceren; Demir, Ergül – Journal of Education and Learning, 2017
The aim of this study is to investigate the effect of using the interactive whiteboard in mathematics teaching process on the 7th-grade students' achievement. This study was conducted as experimental design. Experimental and control groups were composed of 58 7th-grade students from one school in the 2015-2016 educational year in Ankara. As a…
Descriptors: Interactive Video, Bulletin Boards, Technology Uses in Education, Educational Technology
Knight, Kathryn; Davies, Randall S. – Interactive Learning Environments, 2016
This study tested an iPad application using a dichotomous key as a scaffolding tool to help students make more detailed observations as they identified various species of birds on display in a museum of natural science. The Mobile Dichotomous Key (MDK) iPad application was used by groups of fifth- and seventh-grade students. Analysis of the…
Descriptors: Telecommunications, Handheld Devices, Museums, Teaching Methods
Roschelle, Jeremy; Feng, Mingyu; Murphy, Robert F.; Mason, Craig A. – Grantee Submission, 2016
In a randomized field trial with 2,850 seventh-grade mathematics students, we evaluated whether an educational technology intervention increased mathematics learning. Assigning homework is common yet sometimes controversial. Building on prior research on formative assessment and adaptive teaching, we predicted that combining an online homework…
Descriptors: Mathematics Instruction, Homework, Electronic Learning, Mathematics Achievement
Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
Yu, Yawen; Hmelo-Silver, Cindy E.; Jordan, Rebecca; Eberbach, Catherine; Sinha, Suparna – International Journal of Environmental and Science Education, 2016
This study examines to what extent students transferred their knowledge from a familiar aquatic ecosystem to an unfamiliar rainforest ecosystem after participating in a technology-rich inquiry curriculum. We coded students' drawings for components of important ecosystems concepts at pre- and posttest. Our analysis examined the extent to which each…
Descriptors: Transfer of Training, Ecology, Natural Resources, Technology Uses in Education
von Wangenheim, Christiane Gresse; Alves, Nathalia Cruz; Rodrigues, Pedro Eurico; Hauck, Jean Carlo – Online Submission, 2017
In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing…
Descriptors: Computer Science Education, Interdisciplinary Approach, Social Studies, Programming
Koç, Yasemin; Yildiz, Emre; Çaliklar, Seyma; Simsek, Ümit – Educational Research and Reviews, 2016
The aim of this study is to determine the effect of Jigsaw II technique, reading-writing-presentation method, and computer animation on students' academic achievements, epistemological beliefs, attitudes towards science lesson, and the retention of knowledge in the "Light" unit covered in the 7th grade. The sample of the study consists…
Descriptors: Teaching Methods, Animation, Computer Uses in Education, Foreign Countries
Laher, Sumaya; Boshoff, Emma – Perspectives in Education, 2017
In 2004, the South African Department of Education (DoE) published the White Paper on E-Education. The aim of the E-Education White Paper was to ensure that South African learners could use education communication technologies (ECT) skilfully by 2013. However, these goals have not been met and a significant digital divide exists between learners…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Technological Literacy
Singleton, Sondra Shively – ProQuest LLC, 2016
The purpose of this study was to examine the effect of microblogging as an authentic real-world technology in a middle school classroom in response to the 2010 Department of Education's call to provide students with more relevant digital experiences. The non-equivalent control group, pretest-posttest design study was used to determine if…
Descriptors: Electronic Publishing, Middle School Students, Educational Technology, Technology Uses in Education
Bouck, Emily; Flanagan, Sara; Bouck, Mary – Journal of Computers in Mathematics and Science Teaching, 2015
Manipulatives are considered a best practice for educating students with disabilities, but little research exists which examines virtual manipulatives as tool for supporting students in mathematics. This project investigated the use of a virtual manipulative through the National Library of Virtual Manipulatives--polynominoes (i.e., tiles)--as a…
Descriptors: Mathematics Instruction, Manipulative Materials, Mathematical Concepts, Teaching Methods
Hatlevik, O. E.; Ottestad, G.; Throndsen, I. – Journal of Computer Assisted Learning, 2015
Since 2006, the ability to use information and communication technology (ICT) has been included as a key competence in the curriculum in Norway, and specific competence aims are developed for most grades. The aim of this study was to identify students' ability to use ICT according to the competence aims, and to examine factors that can predict…
Descriptors: Grade 7, Foreign Countries, Educational Technology, Technological Literacy
Muslem, Asnawi; Mustafa, Faisal; Usman, Bustami; Rahman, Aulia – Teaching English with Technology, 2017
This study investigated whether the application of video clips with small groups or with individual teaching-learning activities improved the speaking skills of young EFL learners the most; accordingly a quasi-experimental study with a pre-test, post-test design was done. The instrument used in this study was a test in the form of an oral test or…
Descriptors: Video Technology, Small Group Instruction, Independent Study, Speech Skills
Hsu, P. -S.; Van Dyke, M.; Chen, Y.; Smith, T. J. – Journal of Computer Assisted Learning, 2015
The purpose of this quasi-experimental study was to explore how seventh graders in a suburban school in the United States developed argumentation skills and science knowledge in a project-based learning environment that incorporated a graph-oriented, computer-assisted application. A total of 54 students (three classes) comprised this treatment…
Descriptors: Quasiexperimental Design, Grade 7, Suburban Schools, Persuasive Discourse
Vieira, Liliana; Coutinho, Clara – International Journal of Mobile and Blended Learning, 2016
Mobile technologies are increasingly rooted in society and, therefore, intuitively, teachers begin to take advantage of devices that students carry with them daily in a logic of 1:1 bring your own device (BYOD). In fact, it becomes crucial to use this media to promote/increase new pedagogical activities to motivate and challenge students to…
Descriptors: Telecommunications, Educational Technology, Handheld Devices, Technology Uses in Education

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