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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
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El-Ebyary, Khaled; Windeatt, Scott – International Journal of English Studies, 2010
InWhile research in second language writing suggests that instructor feedback can have a positive influence on students' written work, the provision of such feedback on a regular basis can be problematic, especially with larger student numbers. A number of computer programs that claim to provide both automatic computer-based holistic scores and…
Descriptors: Feedback (Response), Student Attitudes, Computers, Foreign Countries
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Oliver, Kevin M.; Corn, Jeni O. – Educational Media International, 2008
This two-year, mixed methods study with surveys, observations, and interviews, documented student technology use and skill before and after the implementation of a new one-to-one tablet computing program at a private middle school in the United States. After one year with tablets, several differences in students' technology use and skill were…
Descriptors: Class Activities, Learning Activities, Computers, Educational Technology
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Wright, Geoffrey; Shumway, Steve; Terry, Ronald; Bartholomew, Scott – Journal of Technology Education, 2012
This manuscript addresses a problem teachers of computer software applications face today: What is an effective method for teaching new computer software? Technology and engineering teachers, specifically those with communications and other related courses that involve computer software applications, face this problem when teaching computer…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computers, Educational Technology
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Waters, John K. – T.H.E. Journal, 2009
This article features Maine Learning Technology Initiative (MLTI), the nation's first-ever statewide 1-to-1 laptop program which marks its seventh birthday by expanding into high schools, providing an occasion to celebrate--and to examine the components of its success. The plan to put laptops into the hands of every teacher and student in grades 7…
Descriptors: Middle School Students, Grade 7, Grade 8, Technology Integration
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Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects