Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Oriented Programs | 2 |
| Educational Technology | 2 |
| Foreign Countries | 2 |
| Gamification | 2 |
| Grade 7 | 2 |
| Handheld Devices | 2 |
| Middle School Students | 2 |
| Student Attitudes | 2 |
| Design | 1 |
| Educational Games | 1 |
| Entomology | 1 |
| More ▼ | |
Author
| David Prycl | 1 |
| Erica Hinckson | 1 |
| Jitka Nabelkova | 1 |
| Josef Heidler | 1 |
| Josef Mitas | 1 |
| Karel Frömel | 1 |
| Loreto, Elgion Lucio Silva | 1 |
| Manuel Herrador-Colmenero | 1 |
| Michal Vorlicek | 1 |
| Sandra Mandic | 1 |
| Sepel, Lenira Maria Nunes | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 2 |
| Grade 7 | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Grade 6 | 1 |
| Grade 8 | 1 |
| Grade 9 | 1 |
| High Schools | 1 |
| Intermediate Grades | 1 |
Audience
Location
| Brazil | 1 |
| Czech Republic | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wommer, Fernanda Gabriela Bitencourt; Sepel, Lenira Maria Nunes; Loreto, Elgion Lucio Silva – Research in Science & Technological Education, 2023
Background: Gamification is the use of game design elements, such as rules of play, point scoring and competition, in a non-game context, in learning activities. We designed a game, based on the famous augmented reality game "Pokémon GO," called Insects GO in which players should capture images of real insects with their mobile phones.…
Descriptors: Gamification, Entomology, Middle School Students, Student Attitudes
Michal Vorlicek; David Prycl; Josef Heidler; Manuel Herrador-Colmenero; Jitka Nabelkova; Josef Mitas; Erica Hinckson; Sandra Mandic; Karel Frömel – Smart Learning Environments, 2024
This study addresses the issue of insufficient physical activity (PA) among youths. The emergence of gamified interventions, such as Gamifiter web portal, offers a novel approach to promoting healthy habits and increasing intrinsic motivation for PA. Gamifiter engages users in virtual challenges linked to daily step counts and progress on a…
Descriptors: Parents, Middle School Students, Grade 7, Foreign Countries

Peer reviewed
Direct link
