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Özeren, Seçil; Top, Ercan – Malaysian Online Journal of Educational Technology, 2023
This research aims to reveal the effects of using augmented reality applications on seventh-grade secondary school students' academic achievement and motivation and to identify students' views on augmented reality applications. For this purpose, the augmented reality application called "CellAR" has been developed for the "Cell and…
Descriptors: Computer Simulation, Academic Achievement, Student Motivation, Secondary School Students
Chang, Chu-Yang; Du, Zhengyi; Kuo, Hsu-Chan; Chang, Chih-Ching – IEEE Transactions on Education, 2023
Contribution: This study represents the first systematic attempt to develop Science, Technology, Engineering, Arts, and Mathematics (STEAM) integrated project-based learning (PBL) as a transdisciplinary teaching method for fostering students' creativity and computational thinking (CT) skills. Background: With the growing importance of creativity…
Descriptors: Junior High Schools, Grade 7, Design, Cognitive Processes
Kirici, Merve Gül; Bakirci, Hasan – Journal of Pedagogical Research, 2021
This research aims to examine the effect of science, technology, engineering and mathematics (STEM) supported research-inquiry-based learning approach on the scientific creativity of 7th grade students. A pre-test and post-test quasi-experimental design with the control group was adopted into the research. The participants of this research were 64…
Descriptors: STEM Education, Active Learning, Inquiry, Scientific Research
Bylica, Kelly – Music Education Research, 2020
This article explores the ways in which a musical learning project acted as a space for critical artistic and relational engagements in two middle school (ages 11-14) music programs. Drawing from work on cultural production and border crossing pedagogies, this project invited students to create soundscape compositions that explored the question…
Descriptors: Middle School Students, Music Education, Cultural Awareness, Cultural Differences

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