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Blau, Ina; Peled, Yehuda; Nusan, Anat – Interactive Learning Environments, 2016
One-to-one (1X1) laptop initiatives become prevalent in schools aiming to enhance active learning and assist students in developing twenty-first-century skills. This paper reports a qualitative investigation of all 7th graders and their 15 teachers in a junior high-school in Northern Israel gradually implementing 1X1 model. The research was…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Qualitative Research, Access to Computers
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Downes, John M.; Bishop, Penny A. – RMLE Online: Research in Middle Level Education, 2015
The number of middle level schools adopting 1:1 laptop programs has increased considerably during the past decade (e.g., Lowther, Strahl, Inan, & Bates, 2007; Storz & Hoffman, 2013; Texas Center for Educational Research, 2009). The cornerstone practices of the middle school concept (National Middle School Association, 2010), therefore,…
Descriptors: Middle School Students, Middle Schools, Laptop Computers, Access to Computers
Crompton, Helen; Goodhand, Lynne; Wells, Susan – Learning & Leading with Technology, 2011
Grey Culbreth Middle School in North Carolina did not have enough computers to give students reasonable access to the Internet, so administrators implemented a one-to-one iPod touch program. Now every student is connected. This article describes the implementation of this program, the problems encountered and the positive reactions from the staff.…
Descriptors: Pilot Projects, Middle School Students, Access to Computers, Internet
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Lei, Jing – Computers in the Schools, 2010
Based on survey data and interview data collected over four academic years, this longitudinal study examined how a ubiquitous computing project evolved along with the changes in teachers, students, the human infrastructure, and technology infrastructure in the school. This study also investigated what conditions were necessary for successful…
Descriptors: Middle Schools, Grade 7, Grade 8, Influence of Technology
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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Shapley, Kelly; Maloney, Catherine; Caranikas-Walker, Fanny; Sheehan, Daniel – Texas Center for Educational Research, 2008
The Technology Immersion Pilot (TIP), created by the Texas Legislature in 2003, called for the Texas Education Agency (TEA) to establish a pilot project to "immerse" schools in technology by providing a wireless mobile computing device for each teacher and student, technology-based learning resources, training for teachers to integrate…
Descriptors: Middle Schools, Public Schools, Technology Integration, Academic Achievement
Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Texas Center for Educational Research, 2009
The Technology Immersion Pilot (TIP), created by the Texas Legislature in 2003, was based on the assumption that the use of technology in Texas public schools could be achieved more effectively by "immersing" schools in technology rather than by introducing technology resources, such as hardware, software, digital content, and educator…
Descriptors: Middle Schools, Public Schools, Technology Integration, Academic Achievement
Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Texas Center for Educational Research, 2008
The Technology Immersion Pilot (TIP), created by the Texas Legislature in 2003, set forth a vision for technology immersion in public schools. Senate Bill 396 called for the Texas Education Agency (TEA) to establish a pilot project to "immerse" schools in technology by providing a wireless mobile computing device for each teacher and…
Descriptors: Middle Schools, Public Schools, Technology Integration, Academic Achievement
Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny; Huntsberger, Briana; Sturges, Keith – Texas Center for Educational Research, 2007
The Technology Immersion Pilot (TIP) sets forth a vision for technology immersion in Texas public schools. The Texas Education Agency (TEA) originally directed more than $14.5 million in federal Title II, Part D monies toward funding a wireless learning environment for high-need middle schools through a competitive grant process. A concurrent…
Descriptors: Middle Schools, Public Schools, Technology Integration, Academic Achievement