Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Game Based Learning | 3 |
| Grade 7 | 3 |
| Artificial Intelligence | 2 |
| Concept Formation | 2 |
| Difficulty Level | 2 |
| Middle School Students | 2 |
| Scaffolding (Teaching… | 2 |
| Algebra | 1 |
| Barriers | 1 |
| Career Exploration | 1 |
| Cognitive Processes | 1 |
| More ▼ | |
Source
| Journal of Computer Assisted… | 3 |
Author
| Allison S. Liu | 1 |
| Avery H. Closser | 1 |
| Chen Xinyu | 1 |
| Ching-Huei Chen | 1 |
| Davy Tsz Kit Ng | 1 |
| Erin Ottmar | 1 |
| Hannah Smith | 1 |
| Jac Ka Lok Leung | 1 |
| Jenny Yun-Chen Chan | 1 |
| Kun Huang | 1 |
| Samuel Kai Wah Chu | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Elementary Education | 3 |
| Grade 7 | 3 |
| Junior High Schools | 3 |
| Middle Schools | 3 |
| Secondary Education | 3 |
Audience
Location
| Hong Kong | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kun Huang; Ching-Huei Chen – Journal of Computer Assisted Learning, 2025
Background: Digital game-based learning (DGBL) has shown promise in enhancing learning and motivation, with appropriate scaffolding playing a crucial role in facilitating student inquiries and knowledge acquisition through science games. While scaffolding is generally effective in promoting learning in DGBL, there is variability among different…
Descriptors: Video Technology, Educational Technology, Artificial Intelligence, Computer Mediated Communication
Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra
Davy Tsz Kit Ng; Chen Xinyu; Jac Ka Lok Leung; Samuel Kai Wah Chu – Journal of Computer Assisted Learning, 2024
Background: As the significance of artificial intelligence (AI) continues to increase, there is a need for effective scaffolding and support for novice learners. Educators have encountered challenges in effectively scaffolding novice learners AI concepts, and providing appropriate motivational support. Research evidence has shown the potential of…
Descriptors: Artificial Intelligence, Novices, Scaffolding (Teaching Technique), Game Based Learning

Peer reviewed
Direct link
