Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Computer Simulation | 1 |
| Difficulty Level | 1 |
| Exercise | 1 |
| Grade 7 | 1 |
| Instructional Effectiveness | 1 |
| Learning Motivation | 1 |
| Motor Development | 1 |
| Physical Education | 1 |
| Psychomotor Skills | 1 |
| Textbooks | 1 |
| Video Technology | 1 |
| More ▼ | |
Source
| Interactive Learning… | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Education | 1 |
| Grade 7 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Chang, Kuo-En; Zhang, Jia; Huang, Yang-Sheng; Liu, Tzu-Chien; Sung, Yao-Ting – Interactive Learning Environments, 2020
Physical education is a course that integrates knowledge of sports with skill drilling. Augmented Reality (AR)-assisted instruction has infrequently been applied in sport skill drilling. Video-assisted instruction has frequently applied to physical sports; however, it neither involves interactive practice nor embodies both textbook learning and…
Descriptors: Computer Simulation, Physical Education, Exercise, Video Technology

Peer reviewed
Direct link
