Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Grade 7 | 2 |
Middle School Students | 2 |
Prior Learning | 2 |
Algebra | 1 |
COVID-19 | 1 |
Cognitive Processes | 1 |
Comparative Analysis | 1 |
Concept Mapping | 1 |
Difficulty Level | 1 |
Educational Games | 1 |
Educational Technology | 1 |
More ▼ |
Source
British Journal of… | 2 |
Author
Allison S. Liu | 1 |
Chloe Byrne | 1 |
Chunhua Wang | 1 |
Erin Ottmar | 1 |
Janette Jerusal | 1 |
Jenny Yun-Chen Chan | 1 |
Jindian Liu | 1 |
Jingjing Ma | 1 |
Justin Roberts | 1 |
Qingtang Liu | 1 |
Shufan Yu | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Elementary Education | 2 |
Grade 7 | 2 |
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
Jenny Yun-Chen Chan; Chloe Byrne; Janette Jerusal; Allison S. Liu; Justin Roberts; Erin Ottmar – British Journal of Educational Technology, 2023
Prior research has shown that game-based learning tools, such as DragonBox 12+, support algebraic understanding and that students' in-game progress positively predicts their later performance. Using data from 253 seventh-graders (12-13 years old) who played DragonBox as a part of technology intervention, we examined (a) the relations between…
Descriptors: Game Based Learning, Educational Games, Problem Solving, Mathematics Achievement