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Su Mu; Kexue Xu; Wei He; Xiaoyong Hu; Thomas K.F. Chiu – Education and Information Technologies, 2024
Robotics education is valuable for developing students' 21st century competencies. It is of significant importance for teachers and researchers to explore its effective pedagogies. Robotics learning is interdisciplinary, and the most effective pedagogy is problem-oriented instruction. This type of instruction requires students to independently…
Descriptors: Grade 7, STEM Education, Robotics, Teacher Behavior
Deyner Bolaño; Darwin Peña-González; Roberto Torres – Mathematics Teaching Research Journal, 2024
The purpose of this study was to analyze the activities in the Problem-Based Learning (PBL) methodology among high school students when solving problems related to the field of plane figures, both in extra-mathematical and intra-mathematical environments. The research was qualitative and constituted a case study. The technique used to select the…
Descriptors: Learning Activities, Problem Based Learning, Grade 6, Grade 7
Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
Niina Niinimäki; Kati Sormunen; Pirita Seitamaa-Hakkarainen; Sini Davies; Kaiju Kangas – Journal of Computer Assisted Learning, 2025
Background: Implementing maker education in schools is on the rise, fuelled by its potential to move formal education towards a creative, technology-driven 21st century learning culture. In maker education, collaborative learning takes place through and around various digital and traditional technologies, which provide the means for students'…
Descriptors: Cooperative Learning, Experiential Learning, Technological Literacy, Student Projects
Monika Mithans; Joca Zurc; Milena Ivanuš Grmek – Center for Educational Policy Studies Journal, 2024
The quality of educational work is inextricably linked to many factors at the system, school, teacher, and student levels. This research was carried out within the project 'Education of Teachers as a Factor of Providing High-quality Life-long Learning in the Learning Society/The Society of Fast Socio-economic Changes and Unsure Future', funded by…
Descriptors: Teaching Methods, Elementary School Students, Grade 7, Grade 9
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning