Publication Date
| In 2026 | 0 |
| Since 2025 | 8 |
| Since 2022 (last 5 years) | 44 |
| Since 2017 (last 10 years) | 80 |
| Since 2007 (last 20 years) | 125 |
Descriptor
Source
Author
| Jaakkola, Tomi | 2 |
| Jdaitawi, Malek | 2 |
| Karamustafaoglu, Orhan | 2 |
| Keçeci, Gonca | 2 |
| Wang, Joyce | 2 |
| Wenyi Li | 2 |
| Xiao-Fan Lin | 2 |
| Yildirim, Pelin | 2 |
| Yoon, Susan A. | 2 |
| Zengin, Fikriye Kirbag | 2 |
| Abdelmoneim, Mona | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 114 |
| Reports - Research | 114 |
| Tests/Questionnaires | 9 |
| Reports - Descriptive | 8 |
| Speeches/Meeting Papers | 7 |
| Dissertations/Theses -… | 3 |
| Reports - Evaluative | 3 |
| Collected Works - Proceedings | 1 |
Education Level
| Grade 6 | 129 |
| Elementary Education | 112 |
| Middle Schools | 107 |
| Intermediate Grades | 98 |
| Secondary Education | 46 |
| Junior High Schools | 36 |
| Grade 5 | 29 |
| Grade 7 | 22 |
| Grade 8 | 15 |
| Grade 4 | 13 |
| Elementary Secondary Education | 9 |
| More ▼ | |
Audience
| Administrators | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Program for International… | 1 |
| Social Skills Improvement… | 1 |
| Wechsler Abbreviated Scale of… | 1 |
What Works Clearinghouse Rating
Matrundola, Deborah La Torre; Chang, Sandy; Herman, Joan – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2012
The purpose of these case studies was to examine the ways technology and professional development supported the use of the SimScientists assessment systems. Qualitative research methodology was used to provide narrative descriptions of six classes implementing simulation-based assessments for either the topic of Ecosystems or Atoms and Molecules.…
Descriptors: Computer Simulation, Computer Assisted Testing, Science Tests, Middle School Students
Lee, Hollylynne Stohl; Angotti, Robin L.; Tarr, James E. – Statistics Education Research Journal, 2010
We examined how middle school students reason about results from a computer-simulated die-tossing experiment, including various representations of data, to support or refute an assumption that the outcomes on a die are equiprobable. We used students' actions with the software and their social interactions to infer their expectations and whether or…
Descriptors: Middle School Students, Grade 6, Comparative Analysis, Hypothesis Testing
Jaakkola, Tomi; Nurmi, Sami; Veermans, Koen – Journal of Research in Science Teaching, 2011
The aim of this experimental study was to compare learning outcomes of students using a simulation alone (simulation environment) with outcomes of those using a simulation in parallel with real circuits (combination environment) in the domain of electricity, and to explore how learning outcomes in these environments are mediated by implicit (only…
Descriptors: Elementary School Students, Test Results, Computer Simulation, Energy
Riess, Werner; Mischo, Christoph – International Journal of Science Education, 2010
This study's goal was to analyze various teaching approaches within the context of natural science lessons, especially in biology. The main focus of the paper lies on the effectiveness of different teaching methods in promoting systems thinking in the field of Education for Sustainable Development. The following methods were incorporated into the…
Descriptors: Foreign Countries, Teaching Methods, Biology, Science Instruction
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Susaeta, Heinz; Jimenez, Felipe; Nussbaum, Miguel; Gajardo, Ignacio; Andreu, Juan Jose; Villalta, Marco – Educational Technology & Society, 2010
The popularity of massively multiplayer online role-playing games (MMORPGs) has grown enormously, with communities of players reaching into the millions. Their fantasy narratives present multiple challenges created by the virtual environment and/or other players. The games' potential for education stems from the fact that players are immersed in a…
Descriptors: Role Playing, Educational Games, Computer Simulation, Computer Uses in Education
Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
Horton, Lucas; Liu, Min; Olmanson, Justin; Toprac, Paul – Online Submission, 2011
In this paper we explore students' engagement in a new media enhanced problem-based learning (PBL) environment and investigate the characteristics of these environments that facilitate learning. We investigated both student experiences using a new media enhanced PBL environment and the specific elements students found most supportive of their…
Descriptors: Learner Engagement, Problem Based Learning, Grade 6, Information Processing
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Kuhn, Deanna; Pease, Maria – Cognition and Instruction, 2008
To identify the challenges that students must meet to engage in effective self-directed inquiry, a class was followed for three years, from the fourth through the sixth grades, as they engaged in a sequence of progressively more demanding inquiry activities. Students made substantial progress in understanding the objectives of inquiry, identifying…
Descriptors: Inquiry, Longitudinal Studies, Independent Study, Active Learning
Neulight, Nina; Kafai, Yasmin B.; Kao, Linda; Foley, Brian; Galas, Cathleen – Journal of Science Education and Technology, 2007
This study investigated students' understanding of a virtual infectious disease in relation to their understanding of natural infectious diseases. Two sixth-grade classrooms of students between the ages of 10 and 12 (46 students) took part in a participatory simulation of a virtual infectious disease, which was integrated into their science…
Descriptors: Communicable Diseases, Epidemiology, Science Instruction, Computer Simulation
Sadler, Troy D.; Barab, Sasha A.; Scott, Brianna – Research in Science Education, 2007
The question of what students gain by engaging in socioscientific inquiry is addressed in two ways. First, relevant literature is surveyed to build the case that socioscientific issues (SSI) can serve as useful contexts for teaching and learning science content. Studies are reviewed which document student gains in discipline specific content…
Descriptors: Citizenship Education, Citizenship, Interdisciplinary Approach, Science and Society
Valanides, Nicos; Angeli, Charoula – Journal of Research on Technology in Education, 2008
In this study, we discuss the scaffolded design of ODRES (Observe, Discuss, and Reason with Evidence in Science), a computer tool that was designed to be used with elementary school children in science, and report on the effects of learning with ODRES on students' conceptual understandings about light, color, and vision. Succinctly, dyads of…
Descriptors: Feedback (Response), Scientific Concepts, Elementary School Students, Schemata (Cognition)
Lehrer, Richard; Kim, Min-joung; Schauble, Leona – International Journal of Computers for Mathematical Learning, 2007
New capabilities in "TinkerPlots 2.0" supported the conceptual development of fifth- and sixth-grade students as they pursued several weeks of instruction that emphasized data modeling. The instruction highlighted links between data analysis, chance, and modeling in the context of describing and explaining the distributions of measures that result…
Descriptors: Computer Assisted Instruction, Concept Formation, Statistical Analysis, Statistics
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Peer reviewed
Direct link
