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Marttinen, Risto; Daum, David N.; Banville, Dominique; Fredrick, Ray N. – Physical Education and Sport Pedagogy, 2020
Background and purpose: The purpose of this research was to understand the experiences of pre-service teachers in a service-learning program. The research questions that guided this research were: (1) How does an after-school service-learning program that utilizes pre-service teachers develop students' pedagogy? (2) What are the experiences of…
Descriptors: Preservice Teachers, Service Learning, Low Income, After School Programs
Borge, Marcela; Toprani, Dhvani; Yan, Shulong; Xia, Yu – Computer Science Education, 2020
Background and Context: in this paper, we argue that integrating Human-Computer Interaction (HCI) into K-12 computing education can present learners with opportunities to develop human-centered design skills as well as higher-order thinking skills. Objective: to address the issues related to the development of HCI forms of expertise, we introduce…
Descriptors: Elementary Secondary Education, Design, Skill Development, Thinking Skills
Hu, Xiangen; Craig, Scotty D.; Bargagliotti, Anna E.; Graesser, Arthur C.; Okwumabua, Theresa; Anderson, Celia; Cheney, Kyle R.; Sterbinsky, Allan – Journal of Computers in Mathematics and Science Teaching, 2012
This study investigated the effectiveness of the Assessment and LEarning in Knowledge Spaces (ALEKS) system as a method of strategic intervention in after-school settings to improve the mathematical skills of struggling 6th grade students. Students were randomly assigned to after-school classrooms in which they either worked with ALEKS to improve…
Descriptors: After School Programs, Program Effectiveness, Classrooms, Grade 6
Kim, Eunjin – International Journal of Music Education, 2013
This study aims to show how music technology mediated (or music software mediated) music teaching and learning can provide an effective pedagogy in music education. It also seeks to demonstrate that music technology mediated teaching is in accordance with socio-educational trends for both postmodern values and IT mediated learning. The new…
Descriptors: Foreign Countries, Music, Music Education, Information Technology
Delacruz, Girlie C. – National Center for Research on Evaluation, Standards, and Student Testing (CRESST), 2011
Due to their motivational nature, there has been growing interest in the potential of games to help teach academic content and skills. This report examines how different levels of detail about a game's scoring rules affect math learning and performance. Data were collected from 164 students in the fourth to sixth grades at five after-school…
Descriptors: Feedback (Response), Control Groups, Help Seeking, Educational Research
Mueller, Mary F.; Maher, Carolyn A. – Mathematics Teaching in the Middle School, 2009
In this article, the authors share an episode from an after-school program and focus on eight of the twenty-four urban, sixth-grade students who volunteered to work on mathematical problem solving. When students are given a supportive environment, open-ended tasks, and thoughtful teacher questioning, their reasoning can develop naturally. By…
Descriptors: School Activities, After School Programs, Problem Solving, Urban Schools
Harding, Heather R.; Harrison-Jones, Lois; Rebach, Howard M. – Journal of Negro Education, 2012
The authors of the "No Child Left Behind Act of 2001" anticipated that a majority of school districts or schools would not be able to attain state and national achievement standards without assistance. Consequently, the Act created a major tenet known as Supplemental Educational Services (SES) programs to improve the learning outcomes of…
Descriptors: Research Design, Public Schools, Federal Legislation, Academic Achievement
Redmond, Adrienne; Thomas, Julie; High, Karen; Scott, Margaret; Jordan, Pat; Dockers, Jean – School Science and Mathematics, 2011
This case study reviewed the collaborative efforts of university engineers, teacher educators, and middle school teachers to advance sixth- and seventh-grade students' learning through a series of project-based engineering activities. This two-year project enriched regular school curricula by introducing real-world applications of science and…
Descriptors: Engineering Education, Mentors, Problem Based Learning, Teaching Methods
Delacruz, Girlie Castro – ProQuest LLC, 2010
To investigate whether games may serve as useful formative assessment environments, this study examined, experimentally, the effects of two aspects of formative assessment on math achievement, game play, and help-seeking behaviors: (a) making assessment criteria explicit through the explanation of scoring rules and (b) incentivizing the use of…
Descriptors: Feedback (Response), Report Cards, Control Groups, Play
Juersivich, Nicole Renee – ProQuest LLC, 2009
The purposes of this study were to (1) investigate non-accelerated middle schools students' understanding of pre-algebraic concepts, in particular, addition and subtraction of integers and the notion of equality; (2) describe and analyze how non-accelerated middle school students interact with The Geometer's Sketchpad (GSP) applets depicting…
Descriptors: Feedback (Response), Middle School Students, Equations (Mathematics), Case Studies
Southern Regional Education Board (SREB), 2011
Instructional strategies make a difference in whether students are engaged in learning and are profiting from their time in class. High schools, technology centers and middle grades schools are encouraging teachers to adopt new teaching techniques and are providing opportunities for teachers to work together to improve their instructional skills…
Descriptors: Educational Strategies, High Schools, Middle Schools, Teaching Methods
National 4-H Council, 2005
This final guide in the series is designed to assist in one's role of helper for youth interested in the dog project. These learn-by-doing activities can be adapted for families, classrooms, dog project meetings, after school programs, camps or other settings. In this Helper's Guide, one will find helpful information about characteristics of…
Descriptors: After School Programs, Experiential Learning, Learning Activities, Teaching Methods

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