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Showing 1 to 15 of 19 results Save | Export
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Johanna Schoenherr – British Journal of Educational Psychology, 2024
Background: Real-world problems are important in math instruction, but they do not necessarily trigger students' task motivation. Personalizing real-world problems by (1) matching problems to students' shared living environment (context personalization) and (2) asking students to pose their own problems (active personalization) might be two…
Descriptors: Problem Solving, Personality Traits, Student Motivation, Mathematics Instruction
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Mengyuan Chen; Lan Wu; Baoping Li; Yang Liu – Educational Technology & Society, 2024
Students in the 21st century are expected to possess the ability to solve ill-defined complex problems (ICPs). One challenge to understanding students' ability to solve ICPs is the lack of methods for measuring noncognitive and metacognitive behaviors and relating those behaviors to cognitive behaviors with the goal of investigating differences in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, 21st Century Skills
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Kelly Boden; Eric Kuo; Timothy J. Nokes-Malach; Tanner Wallace; Muhsin Menekse – Journal of Educational Research, 2023
Self-efficacy and achievement goals represent two extensively researched motivational factors in education and have been related to numerous academic outcomes. However, little is known about how they relate to different types of problem-solving. Furthermore, while prior work has found these motivational factors are related, less work has examined…
Descriptors: Self Efficacy, Predictor Variables, Academic Achievement, Goal Orientation
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Usta, Neslihan; Cagan, Büsra – Higher Education Studies, 2022
This study examines the effect of "Mangala" on the mathematical motivation and problem-solving skill levels (PSoSL) of 6th -grade students. A single-group pre-test-post-test quasi-experimental design based on the quantitative research approach was used in the study conducted through distance education. The sample consisted of 14 6th…
Descriptors: Mathematics Instruction, Grade 6, Problem Solving, Mathematics Skills
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Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
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Hogenkamp, Loes; van Dijk, Alieke M.; Eysink, Tessa H. S. – Education Sciences, 2021
Although cooperative learning is an effective instructional method, it cannot be taken for granted that students will gain new knowledge when engaging in a cooperative activity. Even if cooperative learning is effectively designed, problems might arise regarding cognitive, behavioral and motivational aspects of learning. For students to gain…
Descriptors: Cooperative Learning, Student Participation, Group Dynamics, Elementary School Students
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Pongsakdi, Nonmanut; Laakkonen, Eero; Laine, Teija; Veermans, Koen; Hannula-Sormunen, Minna M.; Lehtinen, Erno – Scandinavian Journal of Educational Research, 2019
A Word Problem Enrichment programme (WPE) has been found to increase student word problem solving performance when facing non-routine and application problems. However, it is unknown if the WPE has an impact on student beliefs about word problem solving and how the WPE works for students with different motivation in learning mathematics. This…
Descriptors: Word Problems (Mathematics), Problem Solving, Mathematics Instruction, Program Effectiveness
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Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Roche, Anne – Australian Primary Mathematics Classroom, 2013
In the middle years of school, it is important that mathematics is challenging, engaging and focuses on worthwhile mathematics. In this article, Anne Roche describes a lesson that seemed to have all three of these characteristics, as students grappled with issues of scale to create a fun run, given a range of challenging mathematical constraints.…
Descriptors: Mathematics Instruction, Grade 5, Grade 6, Teaching Methods
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Vainikainen, Mari-Pauliina; Wüstenberg, Sascha; Kupiainen, Sirkku; Hotulainen, Risto; Hautamäki, Jarkko – International Journal of Lifelong Education, 2015
In Finland, schools' effectiveness in fostering the development of transversal skills is evaluated through large-scale learning to learn (LTL) assessments. This article presents how LTL skills--general cognitive competences and learning-related motivational beliefs--develop during primary school and how they predict pupils' CPS skills at the end…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Skill Development
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Khunyakari, Ritesh P. – Contemporary Education Dialogue, 2015
Enabling learning through meaningful classroom experiences has always been a challenge for teachers. Bringing about a balance of the "conceptual" and the "hands-on", along with contextual embeddedness in problem-solving situations, broadly characterises the experience of development and trials of three Design and Technology…
Descriptors: Foreign Countries, Middle School Students, Experiential Learning, Problem Solving
Pimta, Sakorn; Tayraukham, Sombat; Nuangchalerm, Prasart – Online Submission, 2009
Problem statement: This study aims to investigate factors influencing mathematic problem-solving ability of sixth grade students. One thousand and twenty eight of sixth grade students, studying in the second semester of academic year 2007 were sampled by stratified random sampling technique. Approach: The research instruments used in the study…
Descriptors: Self Efficacy, Problem Solving, Path Analysis, Grade 6
Polette, Nancy – Teacher Ideas Press, 2008
Using an approach based on a Harvard study that found "when the whole body is involved, the number of brain cells brought to the learning activity doubles," the author offers over one hundred kinesthetic activities for classroom use. Activities are organized by content area, include directions for number of players, objective, and…
Descriptors: Classroom Techniques, Grade 4, Nonfiction, Learning Activities
MacDonald, Kate – Mathematics Teaching Incorporating Micromath, 2006
In this article, the author describes a way of motivating learners to solve and reflect upon mathematical problems. The author wanted to find ways to help the Y6 class with their KS2 SATs, but more importantly she wanted to develop their interest and skills in solving mathematical challenges. She spent some time working on the idea of a "…
Descriptors: Problem Solving, Grade 6, Skill Development, Mathematics Skills
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