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Jaquet, Karina; Skjoldhorne, Susann; Thomas, Colieen; Negrete, Deb; Robbins, Cate – WestEd, 2022
Elevate [Math] is a 19-day (76-hour) in-person summer math program created by the Silicon Valley Education Foundation to help middle school students who are struggling in math to achieve math proficiency, increase their interest in math, and develop a growth mindset. Due to the COVID-19 pandemic, the in-person summer program was adapted to a…
Descriptors: Summer Programs, Mathematics Instruction, Program Effectiveness, Mathematics Achievement
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Kuhfeld, Megan; Soland, James; Tarasawa, Beth; Johnson, Angela; Ruzek, Erik; Liu, Jing – Educational Researcher, 2020
As the COVID-19 pandemic upended the 2019-2020 school year, education systems scrambled to meet the needs of students and families with little available data on how school closures may impact learning. In this study, we produced a series of projections of COVID-19-related learning loss based on (a) estimates from absenteeism literature and (b)…
Descriptors: COVID-19, Pandemics, School Closing, Attendance
Serrant, Ted D. – Houston Independent School District, 2015
The purpose of this report was to measure the effect of the Baylor College of Medicine Summer Science Institute (BCMSSI) on science performance of students whose teachers participated in the program during summer 2013. Paired t-test results showed statistically significant increases in the BCM students' Stanford 10 science performance at the…
Descriptors: Program Effectiveness, Science Achievement, Summer Programs, Elementary School Students
Serrant, Ted D. – Houston Independent School District, 2015
The purpose of this study was to measure the effect of the Baylor College of Medicine Summer Science Institute (BCMSSI) on teacher science content knowledge and students' science performance. The analysis of the effect of participation showed an increase of 253 scale score points on the 2015 State of Texas Assessments of Academic Readiness,…
Descriptors: Program Effectiveness, Science Achievement, Summer Programs, Elementary School Students
Holmes, Venita – Houston Independent School District, 2013
The purpose of this evaluation was to measure the impact of the Baylor College of Medicine (BCM) Summer Institute on science performance of students whose teachers participated during the summers of 2011 and 2012. Paired t-tests revealed statistically significant increases in a sample of elementary students' Stanford 10 science scores at 3rd…
Descriptors: Program Effectiveness, Science Achievement, Summer Programs, Elementary School Students
Somers, Marie-Andrée; Welbeck, Rashida; Grossman, Jean B.; Gooden, Susan – MDRC, 2015
This report examines the implementation and effects of the academic summer program for middle school students offered by Building Educated Leaders for Life (BELL). BELL's middle school program serves rising sixth- through eighth-grade students who are performing one to two years below grade level. The goals of the program are to increase students'…
Descriptors: Summer Programs, Middle School Students, Grade 6, Grade 8
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Barnett, Mark A.; Sonnentag, Tammy L.; Livengood, Jennifer L.; Struble, Adrienne L.; Wadian, Taylor W. – Journal of Genetic Psychology, 2012
A total of 137 third- through eighth-grade students were asked to respond to a series of statements concerning 6 male peers described as having various undesirable characteristics (i.e., poor student, poor athlete, extremely overweight, extremely aggressive, extremely shy, or having the symptoms of attention deficit hyperactivity disorder). The…
Descriptors: Attention Deficit Hyperactivity Disorder, Obesity, Economically Disadvantaged, Role
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities