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Peer reviewedKatherine Lass; Sarah Walsh; Kelly Burgess; Eric Jenner – Grantee Submission, 2025
The purpose of this report is to present summative findings from a five-year EIR early-phase project that implemented and evaluated the ENpowered program. PRG conducted a rigorous impact and implementation evaluation of the ENpowered program's effect on middle school student outcomes. The impact study utilized a quasi-experimental design to…
Descriptors: Program Implementation, Program Evaluation, Program Effectiveness, Middle School Students
Crump, Cynthia – ProQuest LLC, 2011
The purpose of the case study was to explore the effects of a mentor-coach initiative among second, third, fourth, and fifth grade teachers in an urban junior-secondary school in Antigua and Barbuda. The case study design was appropriate, mainly qualitative, but supported by quantitative data collection methods. Twelve participants shared in two…
Descriptors: Case Studies, Mentors, Coaching (Performance), Elementary School Teachers
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

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