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Çavas, Bülent; Güney, L. Özge; Karagöz, Emre; Çavas, Pinar – Science Education International, 2020
Lego has been a popular toy since 1932. "LEGO" is an abbreviation of two Danish words "leg godt" which means "play well." In today's LEGO-based learning and teaching environments, it has been revealed in studies that students working to solve problems presented to them were often unaware of how much time has passed.…
Descriptors: Toys, Robotics, Student Attitudes, Scientists
English, Lyn D.; King, Donna; Smeed, Joanna – Journal of Educational Research, 2017
As part of a 3-year longitudinal study, 136 sixth-grade students completed an engineering-based problem on earthquakes involving integrated STEM learning. Students employed engineering design processes and STEM disciplinary knowledge to plan, sketch, then construct a building designed to withstand earthquake damage, taking into account a number of…
Descriptors: STEM Education, Engineering, Design, Elementary School Students
Khunyakari, Ritesh P. – Contemporary Education Dialogue, 2015
Enabling learning through meaningful classroom experiences has always been a challenge for teachers. Bringing about a balance of the "conceptual" and the "hands-on", along with contextual embeddedness in problem-solving situations, broadly characterises the experience of development and trials of three Design and Technology…
Descriptors: Foreign Countries, Middle School Students, Experiential Learning, Problem Solving
Van Meter, Peggy; Aleksic, Maja; Schwartz, Ana; Garner, Joanna – Contemporary Educational Psychology, 2006
Learner-generated drawing is a strategy that can improve learning from expository text. In this paper, a model of drawing construction is proposed and the experimental design tests hypotheses derived from this model. Fourth and sixth grade participants used drawing under three experimental conditions with two conditions including varying degrees…
Descriptors: Grade 4, Grade 6, Problem Solving, Learning Strategies
MacDonald, Dougal; Gustafson, Brenda – Journal of Technology Education, 2004
Many elementary classroom science programs in North America have incorporated what is called design technology, design and technology, technology, technological problem-solving, and/or problem-solving through technology. Design technology involves designing and making products to meet some need, and is directly concerned with the individual's…
Descriptors: Elementary School Science, Design, Technology, Problem Solving
PDF pending restorationSheridan, Susan Rich – Online Submission, 1990
The research and the study focus on the problem of dissociated learning. Why do students fail to connect with knowledge? The purposes of the study are: to summarize research pertaining to brain growth; to describe educational approaches and tactics consistent with this research; to test a brain research-based program designed to connect children…
Descriptors: Quasiexperimental Design, Neurological Organization, Brain, Learning Theories
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection

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