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Suparti Suparti; Milawati Milawati; Abdul Kholiq – Educational Process: International Journal, 2025
Background/purpose: This study aims to analyze the application and impact of dynamic assessment as an enhancement of deep learning in writing narratives for elementary school students. The main focus is DA can improve the quality of the learning process and outcomes through intervention, feedback, and reflective revision. Materials/methods: This…
Descriptors: Elementary School Students, Grade 6, Alternative Assessment, Writing Instruction
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Basar, Tarik – International Journal of Progressive Education, 2021
This study was carried out to determine the efficacy of the 6th grade mathematics curriculum implemented in 2018 in Turkey using Tyler's model of curriculum evaluation. The study used the survey model and the stratified sampling method. Schools included in the sample were divided into three levels, an "upper group", "middle…
Descriptors: Middle School Students, Curriculum Evaluation, Mathematics Instruction, Grade 6
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Caymaz, Belkiz; Aydin, Abdullah – Acta Didactica Napocensia, 2020
This study has been prepared as a preliminary study that will guide similar studies in the future. The aim of this study is to determine the effect of argumentation-based instruction on 6th grade students' knowledge and views about organ donation and transplantation. The study was conducted with 41 secondary school students in Turkey and a…
Descriptors: Teaching Methods, Persuasive Discourse, Grade 6, Middle School Students
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Yildirim, Fatih Serdar – International Journal of Curriculum and Instruction, 2021
The aim of this study was to determine the effectiveness of the Science teaching process to middle school students using teaching materials prepared via augmented reality (AR) technology. In the experimental study, 61 sixth grade students at a middle school in Antalya in the 2019-2020 academic year were selected randomly, and the mixed research…
Descriptors: Instructional Effectiveness, Computer Simulation, Teaching Methods, Science Instruction
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Çagir, Sibel; Oruç, Sahin – Participatory Educational Research, 2020
In the Social Studies lesson, the impacts of using intelligence and mind games on academic achievement and students' attitudes towards Social Studies lesson were examined for the teaching of the concepts in the 6th grade Effective Citizenship Learning Area. In the study, semi-experimental pattern with pre-test-post-test, experimental-control group…
Descriptors: Intelligence, Concept Teaching, Social Studies, Academic Achievement
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Katasila, Phichitra; Poonpon, Kornwipa – English Language Teaching, 2022
The present study aimed to investigate the effects of blended learning instruction on vocabulary knowledge of Thai primary school students and students' perceptions toward learning vocabulary through blended learning instruction. A mixed-methods approach was used. Quantitatively, a single group pretest-posttest design was used to measure students'…
Descriptors: Blended Learning, Teaching Methods, Student Attitudes, Elementary School Students
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Gu, Yi-xin; Lau, Kit-ling – Reading and Writing: An Interdisciplinary Journal, 2021
Reading is a complex task that requires cognitive and emotional engagement. The integrated instruction approach, incorporating strategy instruction and literature circles, was developed to improve Chinese students' reading comprehension, reading motivation, and strategy use in reading fiction books. The current study adopted a quasi-experimental…
Descriptors: Grade 6, Elementary School Students, Reading Comprehension, Reading Tests
Tavarez Da Costa, Pedro; Reyes Arias, Fransheska – Online Submission, 2021
English spelling has always been described by many language researchers and teachers as a daunting task especially for learners whose first language is not English. This monograph presents the report of an investigation on the use of spelling, which includes the determining factor of grammar in the teaching of English, in it we will develop a…
Descriptors: Case Studies, Spelling, Second Language Learning, Second Language Instruction
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Ilten-Gee, Robyn; Hilliard, Lacey J. – Journal of Moral Education, 2021
This mixed-methods study is an exploration of fifth and sixth grade students' interactions with an online game called "Quandary," a comic-book-esque game aimed at stimulating ethical decision-making. Building on the domain-based moral education framework, researchers designed and implemented a short-term intervention in three classrooms…
Descriptors: Moral Values, Moral Development, Thinking Skills, Values Education
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Lu, Hsin-Yun; Chien, Chin-Wen – Education 3-13, 2023
The study investigated the influence of the implementation of the local culture curriculum in an English Scenario Classroom on twenty Taiwanese sixth graders' environmental and vocabulary knowledge. The analysis of quantitative data (environmental and vocabulary knowledge pre- and posttests) and qualitative data (interviews and teaching…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Grade 6
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Sarioglu, Serhan; Girgin, Sönmez – Journal of Turkish Science Education, 2020
In this study, it was aimed to investigate the effect of virtual reality usage in science teaching on 100 students attending 6th grade in Orhaneli district of Bursa province in 2017-2018 academic year. The study was designed as an experimental model of quantitative research methods. The Cell Knowledge Test developed by the researcher in the…
Descriptors: Computer Simulation, Grade 6, Middle School Students, Science Education
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Sezer, Baris – Journal of Educational Computing Research, 2017
This study examined the effect on the learning and motivation of students of a flipped classroom environment enriched with technology. A mixed research design using a pretest or posttest experimental model, combined with qualitative data, was conducted in a public middle school in Turkey for 2 weeks (three class hours) within a science course.…
Descriptors: Foreign Countries, Science Instruction, Technology Uses in Education, Educational Technology
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Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
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van Putten, Sonja; Blom, Nicolaas; van Coller, Angelique – International Journal of Mathematical Education in Science and Technology, 2022
This study investigated the developmental influence of collaborative games, in the form of game-based worksheets, on the performance and attitudes of sixth-graders in the mathematics classroom. It is posited that games have the potential to enhance learning through positive emotional experiences. Non-digital game-based learning methodologies are…
Descriptors: Grade 6, Cooperative Learning, Mathematics Instruction, Game Based Learning
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Dahya, Negin; Jenson, Jennifer; Fong, Katrina – Review of Education, Pedagogy & Cultural Studies, 2017
Few studies compare educational programming designed on principles of inclusive pedagogy and feminist practice for both girls and boys. Broadly defined, inclusive pedagogy refers to theory and practice in education that is adaptable and responsive to the intersections of difference (class, race, culture, gender, sexuality, ability) and aims to…
Descriptors: Video Games, Gender Differences, Feminism, Teaching Methods
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