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Showing 1 to 15 of 19 results Save | Export
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Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
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Soo-min Lim; Youngshin Kim – Journal of Baltic Science Education, 2023
Each student's individual experience in learning is very important. Lower secondary school students are engaged in activities that focus on inquiry rather than the acquisition of scientific knowledge in science classrooms. Therefore, the experiences and thoughts of lower secondary school students in the stage of scientific inquiry need to be…
Descriptors: Gender Differences, Grade 6, Inquiry, Secondary School Students
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Fredagsvik, Maren Skjelstad – Research in Science & Technological Education, 2023
Background: Creativity is an important skill for the future society and developing students' creativity is an important part of science education. Working on a creative science project may help developing students' creative abilities, and the interaction between teacher and students during the work on defining a problem and solving the problem, is…
Descriptors: Creativity, Problem Solving, Science Projects, Teacher Student Relationship
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Larrain, Antonia; Grau, Valeska; Barrera, María José; Freire, Paulina; López, Patricia; Verdugo, Sebastián; Gómez, Marisol; Ramírez, Francisca; Sánchez, Gabriel – Journal of the Learning Sciences, 2022
Empirical evidence demonstrates the effect of productive failure (Kapur, 2008) on disciplinary knowledge. However, there is no clear theoretical explanation for why this is the case. Empirical evidence on argumentation and education shows the impact of curricular embedded deliberative argumentation on learning. However, these two trends of…
Descriptors: Peer Teaching, Cooperative Learning, Persuasive Discourse, Learning Processes
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Hardman, Joanne; Lilley, Warren – Technology, Pedagogy and Education, 2023
There is a significant body of research that indicates that the use of tablets to learn mathematics in elementary school motivates students to learn. Low mathematical attainment in international benchmarking tests of mathematics in South Africa led the authors to investigate the potential that the mobility of the tablet provided for children to…
Descriptors: Interaction, Tablet Computers, Mathematics Education, Dialogs (Language)
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Hogenkamp, Loes; van Dijk, Alieke M.; Eysink, Tessa H. S. – Education Sciences, 2021
Although cooperative learning is an effective instructional method, it cannot be taken for granted that students will gain new knowledge when engaging in a cooperative activity. Even if cooperative learning is effectively designed, problems might arise regarding cognitive, behavioral and motivational aspects of learning. For students to gain…
Descriptors: Cooperative Learning, Student Participation, Group Dynamics, Elementary School Students
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Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Yetkin Ozdemir, I. Elif; Pape, Stephen J. – School Science and Mathematics, 2013
Research and theory suggest several instructional practices that could enhance student self-efficacy. However, little is known about the ways these instructional practices interact with individual students to create opportunities or challenges for developing adaptive self-efficacy. In this study, we focused on two sources of efficacy, mastery…
Descriptors: Teaching Methods, Context Effect, Classroom Environment, Self Efficacy
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Khunyakari, Ritesh P. – Contemporary Education Dialogue, 2015
Enabling learning through meaningful classroom experiences has always been a challenge for teachers. Bringing about a balance of the "conceptual" and the "hands-on", along with contextual embeddedness in problem-solving situations, broadly characterises the experience of development and trials of three Design and Technology…
Descriptors: Foreign Countries, Middle School Students, Experiential Learning, Problem Solving
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Lack, Brian; Swars, Susan Lee; Meyers, Barbara – Elementary School Journal, 2014
A descriptive, holistic, multiple-case methodology was applied to examine the nature of participation in discourse of two low- and two high-achieving grade 6 students while solving mathematical tasks in a standards-based classroom. Data collected via classroom observations and student interviews were analyzed through a multiple-cycle coding…
Descriptors: Student Participation, Grade 6, Low Achievement, High Achievement
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Gate, Michael A.; Watkins, Edward R.; Simmons, Julian G.; Byrne, Michelle L.; Schwartz, Orli S.; Whittle, Sarah; Sheeber, Lisa B.; Allen, Nicholas B. – Journal of Clinical Child and Adolescent Psychology, 2013
Substantial evidence suggests that rumination is an important vulnerability factor for adolescent depression. Despite this, few studies have examined environmental risk factors that might lead to rumination and, subsequently, depression in adolescence. This study examined the hypothesis that an adverse family environment is a risk factor for…
Descriptors: Child Rearing, Depression (Psychology), Parenting Styles, Family Environment
Steffero, Maria – ProQuest LLC, 2010
This research provides an analysis of the relationship between a student's beliefs and mathematical behaviors over a seventeen-year period. Romina, the student of focus in this case study, was among the original participants in a longitudinal study which explored how students build mathematical ideas when working collaboratively on problem-solving…
Descriptors: Evidence, Video Technology, Mathematics Education, Problem Solving
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Hackenberg, Amy J. – Journal for Research in Mathematics Education, 2010
In a small-scale, 8-month teaching experiment, the author aimed to establish and maintain "mathematical caring relations" (MCRs) (Hackenberg, 2005c) with 4 6th-grade students. From a teacher's perspective, establishing MCRs involves holding the work of orchestrating mathematical learning for students together with an orientation to…
Descriptors: Interaction, Interpersonal Relationship, Grade 6, Mathematics Instruction
Friebele, David – Online Submission, 2010
This Action Research Project is meant to investigate the effects of incorporating research-based instructional strategies into instruction and their subsequent effect on student achievement in the area of problem-solving. The two specific strategies utilized are the integration of manipulatives and increased social interaction on a regular basis.…
Descriptors: Educational Strategies, Charter Schools, Student Evaluation, Economic Status
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