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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
Guven, Gokhan; Kozcu Cakir, Nevin; Sulun, Yusuf; Cetin, Gurcan; Guven, Emine – Journal of Research on Technology in Education, 2022
The present study aimed to determine the effects of arduino-assisted robotics coding applications integrated into the 5E learning model used in science teaching on students' scientific creativity, robotics attitude and motivation toward science. For this aim, the study was planned according to the convergent parallel mixed research method and was…
Descriptors: Robotics, Science Instruction, Grade 6, Creativity
Pavlou, Victoria – International Journal of Art & Design Education, 2020
The emergence of new media provides new tools for promoting critical thinking and creativity in an environment that encourages collaboration, co-authoring and sharing ideas and artworks with audiences. Embedding new media in art lessons and integrating art with other disciplines not only promotes visual competence but also transversal competences…
Descriptors: Story Telling, Transformative Learning, Elementary Education, Art Education
Jaakkola, T.; Veermans, K. – Journal of Computer Assisted Learning, 2015
Contemporary evidence on the effectiveness of concrete and abstract representations in science education is based solely on studies conducted in college context. There it has been found that learning with abstract representations produces predominantly better outcomes than learning with concrete representations and combining the representations…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
What Works Clearinghouse, 2012
The "LeTUS" program is a three-year, project-based, technology-integrated middle school science curriculum for grades 6-8. The "LeTUS" program is composed of multiple units, each lasting between eight and ten weeks. Topics include global warming, water and air quality, force and motion, communicable diseases, and ecological…
Descriptors: Middle Schools, Urban Schools, Science Curriculum, Middle School Students
Ciampa, K. – Journal of Computer Assisted Learning, 2014
The purpose of this single-case study was to explore the lived experiences of a grade 6 teacher and students who used tablets as part of their classroom instruction. Malone and Lepper's taxonomy of intrinsic motivations for learning is used as a framework for examining whether and how this particular theory of motivation applies equally well for…
Descriptors: Educational Technology, Grade 6, Laptop Computers, Computer Uses in Education
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction
What Works Clearinghouse, 2012
"Technology Enhanced Elementary and Middle School Science" ("TEEMSS") is a physical science curriculum for grades 3-8 that utilizes computers, sensors, and interactive models to support investigations of real-world phenomena. Through 15 inquiry-based instructional units, students interact with computers, gather and analyze…
Descriptors: Physical Sciences, Science Curriculum, Inquiry, Active Learning
Abrahamson, Dor; Gutierrez, Jose F.; Lee, Rosa G.; Reinholz, Daniel; Trninic, Dragan – Online Submission, 2011
Mathematics education designers and researchers are beginning to appreciate the pedagogical potential of embodied interaction (EI) instructional activities, yet little theory is available to understand its historical roots, sociocognitive mechanisms, and implementation practice. We draw on empirical data (n = 22) from a Grades 4-6 EI…
Descriptors: Mathematics Instruction, Grade 4, Grade 5, Grade 6
Ko, Chien-Chuan; Chiang, Chun-Han; Lin, Yun-Lung; Chen, Ming-Chung – Educational Technology & Society, 2011
Students with disabilities encounter many difficulties in learning activities, especially in reading. To help them participate in reading activities more effectively, this study proposed an integrated reading support system based on the principle of multiple representations. An integrated e-reading support system provides physical, sensory, and…
Descriptors: Computer Uses in Education, Assistive Technology, Instructional Systems, Electronic Learning
Papageorgiou, George; Grammaticopoulou, Maria; Johnson, Phil Michael – International Journal of Science Education, 2010
Thirty-six pupils from three sixth-grade classes (ages 11/12, n = 75) in Greece were interviewed pre- and post-intervention in a piece of research on explanations of chemical phenomena. Software concerning chemical phenomena was incorporated in a teaching scheme, where the particle theory was used. After a 13 hour intervention, pupils'…
Descriptors: Intervention, Chemistry, Elementary School Science, Science Instruction
Altiparmak, Kemal; Ozdogan, Ece – International Journal of Mathematical Education in Science and Technology, 2010
This study mainly aims to develop an effective strategy to overcome the known difficulties in teaching negative numbers. Another aim is to measure the success of this teaching strategy among a group of elementary level pupils in Izmir, Turkey. Learning negative concepts are supported by computer animations. The academic achievement test developed…
Descriptors: Computer Uses in Education, Animation, Mathematics Achievement, Foreign Countries
Foster, Aroutis N. – Journal of Educational Computing Research, 2011
Researchers question how and what students learn from commercial digital games. Using a concurrent mixed-methods approach, this study examined 30 students' construction of knowledge and skills while playing a commercial off-the-shelf game for 7 weeks. Quantitative data included students' background survey and pre- and post-assessments for…
Descriptors: Elementary School Students, Social Studies, Educational Games, Learning Processes
Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
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