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Aljarrah, Ayman; Towers, Jo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this article we show how students' productive struggle on a mathematical task can lead to collective mathematical creativity. We use observable (co)actions and interactions from a video record that features three Grade 6 students in a problem-solving session to document the emergence of collective creativity leading to a solution. We discuss…
Descriptors: Mathematics Instruction, Creativity, Task Analysis, Video Technology
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Fyffe, Loyd Richard; Hay, Ian – Education Sciences, 2021
Values are conceptualized as the standards individuals use to determine the status of events and actions and are considered to influence individuals' behaviours, reasoning, and perceptions. Based on a synthesis of six school-based student values enhancement programs, this paper reports on the development of the Children's Values Questionnaire…
Descriptors: Values, Gender Differences, Age Differences, Test Construction
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Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes
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Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Journal of Learning Analytics, 2015
Researchers have long recognized the potential benefits of open-ended computer- based learning environments (OELEs) to help students develop self-regulated learning (SRL) behaviours. However, measuring self-regulation in these environments is a difficult task. In this paper, we present our work in developing and evaluating "coherence…
Descriptors: Educational Environment, Computer Assisted Instruction, Independent Study, Learning Strategies
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Weisenburgh-Snyder, Amy B.; Malmquist, Susan K.; Robbins, Joanne K.; Lipshin, Alison M. – Learning Disabilities: A Contemporary Journal, 2015
In the generative classroom, teachers provide well-designed learning environments that result in the combination, recombination, and reorganization of repertoires such that new untaught repertoires are likely to occur. One component that can contribute to such generativity is Precision Teaching (PT), a frequency building instructional…
Descriptors: Response to Intervention, Precision Teaching, Progress Monitoring, Mathematics Instruction
McLeod, Julie K. – ProQuest LLC, 2011
Curiosity is an important construct for educators as it is connected with knowledge and higher-order thinking, goal-oriented behavior, motivation, and persistence. It is also negatively correlated with boredom and anxiety. While research documents this strong connection between learning and curiosity, no studies existed exploring curiosity in a…
Descriptors: Personality Traits, Qualitative Research, Case Studies, Grade 6
Rutherford, Vanessa – ProQuest LLC, 2012
This study explores how a problem-solving based professional learning community (PLC) affects the beliefs, knowledge, and instructional practices of two sixth-grade mathematics teachers. An interview and two observations were conducted prior to beginning the year-long PLC in order to gather information about the participants' beliefs,…
Descriptors: Mathematics Teachers, Elementary School Teachers, Educational Change, Problem Solving
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Riley, Patricia E. – Research and Issues in Music Education, 2013
This case study consisted of an examination of the perspectives of students, teachers, and administrators at the Shuangling Primary School, a rural Chinese school in Shaanxi Province, as they relate to themes of China's most recent curricular reform efforts. The intent was to understand these perspectives and determine how to best assist teachers…
Descriptors: Foreign Countries, Music, Music Education, Music Teachers
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Tsai, Pei-Shan; Hwang, Gwo-Jen; Tsai, Chin-Chung; Hung, Chun-Ming; Huang, Iwen – Educational Technology & Society, 2012
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving behaviors of students. Two experiments were performed in this study. In study 1, an experiment on 103 elementary and high school teachers (the learning activity…
Descriptors: Educational Environment, Experienced Teachers, Teaching Methods, Internet
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Liu, Min; Bera, Stephan – Educational Technology Research and Development, 2005
In this study, we examined the use of cognitive tools provided in a problem-based hypermedia learning environment for sixth graders. Purposes were to understand how the built-in tools were used, and if tool use was associated with different problem-solving stages. Results showed that tools supporting cognitive processing and sharing cognitive load…
Descriptors: Grade 6, Educational Environment, Problem Solving, Hypermedia
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Reis, Janet; Trockel, Mickey; Mulhall, Peter – Youth & Society, 2007
Hierarchical linear modeling is used to assess individual student, family, and school predictors of aggression in 111,662 students in sixth, seventh, and eighth grades. Nine measures of problem-solving strategies, quality of family and peer interaction, and perceptions of school climate are analyzed at the individual student level. Eight measures…
Descriptors: Aggression, Educational Environment, Middle Schools, Early Adolescents
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Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection