Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Author
| Freiman, Viktor | 1 |
| Hickey, Daniel T. | 1 |
| Ingram-Goble, Adam A. | 1 |
| Jameson, Ellen M. | 1 |
| Jang, Deok-Jin | 1 |
| Kong, Ha-Sung | 1 |
| Larose, Fançois | 1 |
| Savard, Annie | 1 |
| Theis, Laurent | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Evaluative | 1 |
Education Level
| Grade 6 | 3 |
| Elementary Education | 2 |
| Middle Schools | 2 |
| Elementary Secondary Education | 1 |
| Grade 5 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Intermediate Grades | 1 |
Audience
Location
| Canada | 1 |
| South Korea | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jang, Deok-Jin; Kong, Ha-Sung – Journal of Education and e-Learning Research, 2023
Safety education aims to promote safe habits through experience-oriented education that combines knowledge, skills and attitudes. However, in situations where experience-oriented safety education is challenging, realistic content created through technological advancements can indirectly function as an excellent safety education tool that allows…
Descriptors: Safety Education, Curriculum Development, Simulation, Fire Protection
Discussing Virtual Tools that Simulate Probabilities: What Are the Middle School Teachers' Concerns?
Savard, Annie; Freiman, Viktor; Theis, Laurent; Larose, Fançois – McGill Journal of Education, 2013
Mathematics teachers, researchers and specialists in educational technology from Quebec, Canada developed virtual tools that make interactive simulations of games of chance. These tools were presented to a group of teachers from New Brunswick through workshops and they then got to test and validate them with their students. Semi-structured…
Descriptors: Foreign Countries, Middle School Teachers, Educational Technology, Technology Uses in Education
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests

Peer reviewed
Direct link
