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Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
El-Ebyary, Khaled; Windeatt, Scott – International Journal of English Studies, 2010
InWhile research in second language writing suggests that instructor feedback can have a positive influence on students' written work, the provision of such feedback on a regular basis can be problematic, especially with larger student numbers. A number of computer programs that claim to provide both automatic computer-based holistic scores and…
Descriptors: Feedback (Response), Student Attitudes, Computers, Foreign Countries
Oliver, Kevin M.; Corn, Jeni O. – Educational Media International, 2008
This two-year, mixed methods study with surveys, observations, and interviews, documented student technology use and skill before and after the implementation of a new one-to-one tablet computing program at a private middle school in the United States. After one year with tablets, several differences in students' technology use and skill were…
Descriptors: Class Activities, Learning Activities, Computers, Educational Technology
Dyson, Laurel, Ed.; Hendriks, Max, Ed.; Grant, Stephen, Ed. – Information Science Publishing, 2007
Information Technology and Indigenous People provides theoretical and empirical information related to the planning and execution of IT projects aimed at serving indigenous people. It explores many cultural concerns with IT implementation, including language issues and questions of cultural appropriateness, and brings together cutting-edge…
Descriptors: Information Technology, Indigenous Populations, Foreign Countries, Indigenous Knowledge

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