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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Sullivan, Florence R. – Educational Technology & Society, 2011
This paper presents the results of a micro-genetic analysis of the development of a creative solution arrived at by students working collaboratively to solve a robotics problem in a sixth grade science classroom. Results indicate that four aspects of the enacted curriculum proved important to developing the creative solution, including the…
Descriptors: Group Dynamics, Inquiry, Grade 6, Creative Thinking

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