Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Grade 6 | 3 |
| Mathematics Instruction | 3 |
| Problem Solving | 3 |
| Control Groups | 2 |
| Educational Technology | 2 |
| Experimental Groups | 2 |
| Pretests Posttests | 2 |
| Prompting | 2 |
| Scores | 2 |
| Word Problems (Mathematics) | 2 |
| Comparative Analysis | 1 |
| More ▼ | |
Source
| Journal of Computer Assisted… | 3 |
Author
| Bruce M. McLaren | 1 |
| Eniko Orsolya Bereczki | 1 |
| Gunbas, N. | 1 |
| Harskamp, E. G. | 1 |
| Huy A. Nguyen | 1 |
| J. Elizabeth Richey | 1 |
| Kock, W. D. | 1 |
| Michael Mogessie | 1 |
| Zsofia K. Takacs | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Grade 6 | 3 |
| Intermediate Grades | 3 |
| Middle Schools | 3 |
| Elementary Education | 2 |
| Junior High Schools | 2 |
| Secondary Education | 2 |
| Grade 5 | 1 |
Audience
Location
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Eniko Orsolya Bereczki; Zsofia K. Takacs; J. Elizabeth Richey; Huy A. Nguyen; Michael Mogessie; Bruce M. McLaren – Journal of Computer Assisted Learning, 2024
Background: Mindfulness practices enhance executive function skills and academic achievement, spurring interest in integrating mindfulness interventions into education. Embedding mindfulness practice into a digital math game may provide a low-cost, scalable way to induce mindfulness and boost game-based learning, yet this approach remains…
Descriptors: Metacognition, Educational Games, Video Games, Game Based Learning
Kock, W. D.; Harskamp, E. G. – Journal of Computer Assisted Learning, 2016
For primary school students, mathematical word problems are often more difficult to solve than straightforward number problems. Word problems require reading and analysis skills, and in order to explain their situational contexts, the proper mathematical knowledge and number operations have to be selected. To improve students' ability in solving…
Descriptors: Grade 6, Word Problems (Mathematics), Problem Solving, Mathematics Skills
Gunbas, N. – Journal of Computer Assisted Learning, 2015
The purpose of this study was to investigate the effect of a computer-based story, which was designed in anchored instruction framework, on sixth-grade students' mathematics word problem-solving achievement. Problems were embedded in a story presented on a computer as computer story, and then compared with the paper-based version of the same story…
Descriptors: Computer Uses in Education, Educational Technology, Teaching Methods, Word Problems (Mathematics)

Peer reviewed
Direct link
