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Pan, Yanjun; Ke, Fengfeng – Educational Technology Research and Development, 2023
Adopting a pretest-posttest experimental design with repeated measures, this study examined the effects of three types of game-based learning supports in the form of modeling on knowledge development that contributed to successful math problem solving and students' perceived game flow. Forty-one sixth-grade students participated in the study and…
Descriptors: Game Based Learning, Educational Games, Grade 6, Mathematics Instruction
Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
Kwon, Kyungbin; Ottenbreit-Leftwich, Anne T.; Brush, Thomas A.; Jeon, Minji; Yan, Ge – Educational Technology Research and Development, 2021
This study investigated how a computer science (CS) problem-based curriculum impacted elementary students' CS learning and attitudes. Four sixth-grade teachers and 200 of their students participated in the study. Researchers developed a CS curriculum in collaboration with the teachers, which consisted of two main units: (1) an introduction to…
Descriptors: Problem Based Learning, Elementary School Curriculum, Elementary School Students, Student Attitudes
Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
Pedersen, Susan; Arslanyilmaz, Abdurrahman; Williams, Douglas – Educational Technology Research and Development, 2009
Teachers' implementation of a problem-based learning (PBL) program was examined to determine both how they assessed student learning and their reasons for these assessment practices. Ten 6th grade science teachers used Alien Rescue, a computer-based PBL module, with their students for approximately three weeks. Interviews, observations, and…
Descriptors: Problem Based Learning, Learning Modules, Science Teachers, Grade 6
Goldsworthy, Richard; Schwartz, Nancy; Barab, Sasha; Landa, Anita – Educational Technology Research and Development, 2007
This article describes the development and evaluation of STARstreams, a pilot effort to utilize videos and online discussions in a conflict resolution curriculum that acknowledges the inherent socio-personal aspects of conflict. The STARstreams curricula includes a set of video-based scenarios depicting conflict situations and potential…
Descriptors: Social Problems, Discussion, Self Efficacy, Conflict
Kapur, Manu; Kinzer, Charles K. – Educational Technology Research and Development, 2007
This study investigated the effect of well- vs. ill-structured problem types on: (a) group interactional activity, (b) evolution of group participation inequities, (c) group discussion quality, and (d) group performance in a synchronous, computer-supported collaborative learning (CSCL) environment. Participants were 60 11th-grade science students…
Descriptors: Group Discussion, Problem Solving, Cooperative Learning, Problem Based Learning
Liu, Min; Bera, Stephan – Educational Technology Research and Development, 2005
In this study, we examined the use of cognitive tools provided in a problem-based hypermedia learning environment for sixth graders. Purposes were to understand how the built-in tools were used, and if tool use was associated with different problem-solving stages. Results showed that tools supporting cognitive processing and sharing cognitive load…
Descriptors: Grade 6, Educational Environment, Problem Solving, Hypermedia

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