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Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Özdemir, Esra Benli – International Journal of Curriculum and Instruction, 2022
In this study, it was aimed to determine the astronomy literacy levels of secondary school 5th, 6th, 7th and 8th grade students and to examine the sub-dimensions of astronomy literacy in terms of some variables. In the research, descriptive scanning method was used. The study was carried out with secondary school students studying in a secondary…
Descriptors: Astronomy, Knowledge Level, Secondary School Students, Grade 7
Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
Geigle, Bryce A. – Online Submission, 2014
The aim of this thesis is to investigate and present the status of student synthesis with color coded formula writing for grade level six through twelve, and to make recommendations for educators to teach writing structure through a color coded formula system in order to increase classroom engagement and lower students' affect. The thesis first…
Descriptors: Color, Coding, Writing (Composition), Grade 6