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Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Zoupidis, Anastasios; Spyrtou, Anna; Pnevmatikos, Dimitris; Kariotoglou, Petros – Themes in eLearning, 2018
In the present paper, we have examined the impact of explicit linkage between simulated (i.e., virtual) and real (i.e., physical) experimental settings in order to scaffold conceptual understanding, in the case of floating and sinking (F/S) phenomena explanations. This research is part of a research-based curriculum project and has been…
Descriptors: Computer Simulation, Science Experiments, Science Instruction, Concept Formation
Irby, Beverly J.; Tong, Fuhui; Lara-Alecio, Rafael; Tang, Shifang; Guerrero, Cindy; Wang, Zhuoying; Zhen, Fubiao – Science Insights Education Frontiers, 2021
In this empirical study we examined the effect of a literacy-infused science intervention on fifth grade economically challenged students' science achievement in the curriculum-based and standardized assessments. A total of 27 treatment students and 20 comparison students from two intermediate schools in a rural district in South Texas in the…
Descriptors: Rural Schools, Low Income Students, Science Achievement, Science Instruction
Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks
Johnson, Aaron; Hicks, David; Ogle, Todd; Bowman, Doug; Cline, David; Ragan, Eric – Social Education, 2017
In 2014, Virginia's Montgomery County school division adopted a place-based social studies curriculum titled "My Place in Time and Space" for fifth grade students. The curriculum promotes an awareness of the impact of place on local knowledge and disciplinary understandings in southwest Virginia, while also connecting local history to…
Descriptors: Place Based Education, Elementary Education, Grade 5, Computer Simulation
Chen, Peayton; Kuo, Rita; Chang, Maiga; Heh, Jia-Sheng – Research and Practice in Technology Enhanced Learning, 2017
The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to verify the effectiveness of the use of in-game cards as…
Descriptors: Elementary School Students, Grade 5, Games, Computer Simulation
Pombo, Lúcia; Marques, Margarida M. – International Association for Development of the Information Society, 2019
Mobile devices are being intensively used by the Portuguese youth in their daily life, but not in school activities. Despite this gap, research shows that technology can promote student learning in non-high education contexts. This paper comprises a survey study where mobile learning is analyzed through the eyes of 244 students attending the 2nd…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
Sun, Koun Tem; Chen, Meng Hsun – International Journal of Distance Education Technologies, 2019
From random interviews of mathematics teachers, the researchers are conscious that students have difficulties in solving problems regarding compound body volume measurement. The researchers found the main factor involved in the difficulties was incomplete spatial concepts. Augmented reality (AR), which is a kind of educational technology, has been…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Software
Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
Anderson-Pence, Katie; Moyer-Packenham, Patricia – Journal of Computers in Mathematics and Science Teaching, 2016
This exploratory study examined the influence of different virtual manipulative (VM) types on the nature of student pairs' techno-mathematical discourse (TMD). Three fifth-grade student pairs participated in 9 sessions of mathematics instruction using VMs. The study compared three VM types: linked, pictorial, and tutorial. Students' levels of…
Descriptors: Computer Simulation, Manipulative Materials, Computer Uses in Education, Mathematics Instruction
Recognition as Support for Reasoning about Horizontal Motion: A Further Resource for School Science?
Howe, Christine; Taylor Tavares, Joana; Devine, Amy – Research in Science & Technological Education, 2016
Background: Even infants can recognize whether patterns of motion are or are not natural, yet an acknowledged challenge for science education is to promote adequate reasoning about such patterns. Since research indicates linkage between the conceptual bases of recognition and reasoning, it seems possible that recognition can be engaged to support…
Descriptors: Science Education, Computer Simulation, Infants, Foreign Countries
de Beer, Huub; Gravemeijer, Koeno; van Eijck, Michiel – ZDM: The International Journal on Mathematics Education, 2015
To prepare students for participation in our society, where interpreting, representing, and manipulating of dynamic phenomena are becoming key activities, we believe that one should start developing a mathematical understanding of change at an early age. We therefore started a design research project to teach the concept of instantaneous speed in…
Descriptors: Mathematics Skills, Skill Development, Grade 5, Elementary School Students
Gonczi, Amanda; Maeng, Jennifer; Bell, Randy – Journal of Technology and Teacher Education, 2017
The purpose of this study was to characterize and compare 64 elementary science teachers' computer simulation use prior to and following professional development (PD) aligned with Innovation Adoption Theory. The PD highlighted computer simulation affordances that elementary teachers might find particularly useful. Qualitative and quantitative…
Descriptors: Elementary School Teachers, Faculty Development, Inquiry, Active Learning
Grotzer, Tina A.; Powell, Megan M.; Derbiszewska, Katarzyna M.; Courter, Caroline J.; Kamarainen, Amy M.; Metcalf, Shari J.; Dede, Christopher J. – Technology, Knowledge and Learning, 2015
Reasoning about ecosystems includes consideration of causality over temporal and spatial distances; yet learners typically focus on immediate time frames and local contexts. Teaching students to reason beyond these boundaries has met with some success based upon tests that cue students to the types of reasoning required. Virtual worlds offer an…
Descriptors: Ecology, Logical Thinking, Grade 5, Grade 6
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction

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