Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Program Descriptions | 2 |
| Workshops | 2 |
| Access to Computers | 1 |
| After School Programs | 1 |
| Case Studies | 1 |
| Computer Simulation | 1 |
| Computer Software | 1 |
| Computer Uses in Education | 1 |
| Computers | 1 |
| Control Groups | 1 |
| Design | 1 |
| More ▼ | |
Author
| Games, Ivan Alex | 1 |
| Magid, Michael | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
Education Level
| Grade 5 | 2 |
| Middle Schools | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 4 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Magid, Michael – Journal of Education and Training Studies, 2014
I will describe a program that I developed to motivate grade five elementary school learners of English in Singapore to put more time and effort into learning English by enhancing their vision of their Ideal second language (L2) self and making their goals for learning English more clear and specific. The Ideal L2 self is the representation of the…
Descriptors: Student Motivation, Learning Motivation, English (Second Language), Second Language Learning
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

Peer reviewed
Direct link
