Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Grade 5 | 2 |
| Mastery Learning | 2 |
| Questionnaires | 2 |
| Student Behavior | 2 |
| Achievement | 1 |
| African American Students | 1 |
| After School Programs | 1 |
| Behavior Problems | 1 |
| Community Programs | 1 |
| Educational Games | 1 |
| Electronic Learning | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 5 | 2 |
| Elementary Education | 1 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
| Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Yang, Kai-Hsiang – Interactive Learning Environments, 2017
It is widely accepted that the digital game-based learning approach has the advantage of stimulating students' learning motivation, but simply using digital games in the classroom does not guarantee satisfactory learning achievement, especially in the case of the absence of a teacher. Integrating appropriate learning strategies into a game can…
Descriptors: Educational Games, Electronic Learning, Mastery Learning, Learning Theories
Agbuga, Bulent; Xiang, Ping; McBride, Ron – Journal of Teaching in Physical Education, 2010
This study used a trichotomous achievement goal model to explore and describe what actually happened in terms of students' achievement goals and disruptive behaviors in an after-school physical activity program. Participants included 158 students in grades 3-6. They completed questionnaires assessing their achievement goals and disruptive…
Descriptors: Physical Activities, Achievement, Grade 3, Student Behavior

Peer reviewed
Direct link
