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Ocak, Gürbüz; Karsli, Engin – International Journal of Education and Literacy Studies, 2022
The aim of this study is to examine the relationship between critical reading skills and creative reading perceptions of fifth grade students. In the study, correlational research design was employed. The population of the study consisted of approximately 5000 fifth grade students studying at schools in the city center and at central village…
Descriptors: Critical Reading, Reading Skills, Creativity, Reading
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Baki, Yasemin – Eurasian Journal of Educational Research, 2020
Purpose: To raise authentically creative individuals, it is compulsory to employ contemporary reading methods. Although critical reading, which is the main medium for accessing the right knowledge, is defined as a sub-category for creative reading in which high cognitive processes are involved, the connection between these has not been clearly put…
Descriptors: Critical Reading, Reading Processes, Grade 5, Elementary School Students
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Gubbels, Joyce; Segers, Eliane; Verhoeven, Ludo – Creativity Research Journal, 2017
In some models, intelligence has been described as a multidimensional construct comprising both analytical and creative abilities. In addition, intelligence is considered to be dynamic rather than static. A structural equation model was used to examine the predictive role of cognitive (visual short-term memory, verbal short-term memory, selective…
Descriptors: Creativity, Foreign Countries, Short Term Memory, Grade 5
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Hamlen, Karla R. – Journal of Educational Computing Research, 2013
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…
Descriptors: Video Games, Creative Thinking, Children, Factor Analysis
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Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games