Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 4 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Computer Assisted Language… | 1 |
| Interactive Learning… | 1 |
| Interactive Technology and… | 1 |
| International Journal of… | 1 |
| International Journal of… | 1 |
| Journal of Science Education… | 1 |
Author
| Chen, Beyin | 1 |
| Chen, Chih-Ming | 1 |
| Chen, Liang-Chun | 1 |
| Chen, Po-Ju | 1 |
| Cheng, Zheng Shan | 1 |
| Chu, Hui-Chun | 1 |
| Hsieh, Mu-Rong | 1 |
| Hwang, Gwo-Haur | 1 |
| Kanala, Sari | 1 |
| Kankaanranta, Marja | 1 |
| Liu, Ying-Chieh | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 6 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 6 |
| Grade 5 | 6 |
| Intermediate Grades | 5 |
| Middle Schools | 5 |
| Grade 4 | 1 |
| Grade 6 | 1 |
Audience
Location
| Taiwan | 3 |
| Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wang, Cixiao; OuYang, Jiayu; Wu, Feng – Journal of Science Education and Technology, 2021
Recent research in collaborative learning has indicated that peer assessment has a positive influence on students' learning performance and learning process. This study investigates how the different subgroups of two roles (assessors and assessees) in peer assessment contribute to students' perceptions of science learning in mobile…
Descriptors: Peer Evaluation, Electronic Learning, Cooperative Learning, Handheld Devices
Lu, Su-Ju; Liu, Ying-Chieh; Chen, Po-Ju; Hsieh, Mu-Rong – Interactive Learning Environments, 2020
Emerging technologies have been widely used in applications designed to increase potential for learning enhancement. This study develops a mobile application to integrate augmented reality (AR) functionality into physical puzzle-type games. In the application, learners see visualizations of three-dimensional (3D) dinosaurs and interact with…
Descriptors: Game Based Learning, Puzzles, Computer Simulation, Science Achievement
Tsai, Cheng-Chang – International Journal of Instruction, 2020
The main purpose of this study was to examine the differences in students' English vocabulary learning performance as well as the instructional materials motivation, comparing the traditional lecturing method and the Augmented Reality method. This study adopted an unequal pre-test and post-test experimental design. Overall, there were a total of…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, English (Second Language)
Chen, Chih-Ming; Chen, Liang-Chun; Yang, Shun-Min – Computer Assisted Language Learning, 2019
In recent years, numerous English vocabulary learning-assisted apps have been developed to enlarge learners' English vocabulary through mobile learning. However, the ability of learners to engage in self-regulated learning (SRL) importantly affects performance in autonomously learning English vocabulary using mobile apps. Therefore, this study…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Kanala, Sari; Nousiainen, Tuula; Kankaanranta, Marja – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to explore the use of the prototype of a mobile application for the enhancement of children's motivation for writing. The results are explored from students' and experts' perspectives. Design/methodology/approach: This study is based on a field trial and expert evaluations of a prototype of a mobile…
Descriptors: Writing Instruction, Writing Skills, Childrens Writing, Elementary School Students
Hwang, Gwo-Haur; Chu, Hui-Chun; Chen, Beyin; Cheng, Zheng Shan – International Journal of Distance Education Technologies, 2014
The rapid progress of wireless communication, sensing, and mobile technologies has enabled students to learn in an environment that combines learning resources from both the real world and the digital world. It can be viewed as a new learning style which has been called context-aware ubiquitous learning. Most context-aware ubiquitous learning…
Descriptors: Web 2.0 Technologies, Electronic Learning, Educational Technology, Experiential Learning

Peer reviewed
Direct link
