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Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
Pedro Vázquez-Marín – International Journal of Education & the Arts, 2024
Despite the ongoing debate in academic circles regarding the impact of the arts on individual and collective well-being, there is a paucity of empirical research in this area. Nevertheless, recent studies have begun to establish a significant correlation between arts engagement and a range of positive outcomes. The objective of this study is to…
Descriptors: Art Education, Well Being, Grade 6, Learner Engagement
Rajan, Rekha S. – Corwin, 2012
Research documents that the arts boost learning, build confidence, and motivate students to participate in class. How do we keep the performing arts alive in this era of increased accountability and decreased funding? Rekha S. Rajan sets the stage for a creative and practical solution with detailed, concrete examples of how to integrate the…
Descriptors: Elementary Education, National Standards, Art Education, Learning Activities

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