Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Science Education | 3 |
| Concept Formation | 3 |
| Elementary School Students | 3 |
| Grade 5 | 3 |
| Foreign Countries | 2 |
| Grade 4 | 2 |
| Network Analysis | 2 |
| Programming | 2 |
| Thinking Skills | 2 |
| 21st Century Skills | 1 |
| Achievement Tests | 1 |
| More ▼ | |
Author
| Ali Alqarni | 1 |
| Basu, Satabdi | 1 |
| Boyer, Kristy Elizabeth | 1 |
| Lynch, Collin | 1 |
| Rutstein, Daisy W. | 1 |
| Shear, Linda | 1 |
| Vandenberg, Jessica | 1 |
| Wang, Haiwen | 1 |
| Wiebe, Eric | 1 |
| Xu, Yuning | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Elementary Education | 3 |
| Grade 5 | 3 |
| Intermediate Grades | 3 |
| Middle Schools | 3 |
| Grade 4 | 2 |
| Grade 6 | 1 |
Audience
Location
| Hong Kong | 1 |
| Saudi Arabia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Vandenberg, Jessica; Lynch, Collin; Boyer, Kristy Elizabeth; Wiebe, Eric – Computer Science Education, 2023
Background and Context: Students' self-efficacy toward computing affect their participation in related tasks and courses. Self-efficacy is likely influenced by students' initial experiences and exposure to computer science (CS) activities. Moreover, student interest in a subject likely informs their ability to effectively regulate their learning…
Descriptors: Elementary School Students, Cooperative Learning, Programming, Network Analysis
Ali Alqarni – Journal of Educational Computing Research, 2025
This study examined the effect of gamification on visual programming and computational thinking skills among primary school students, aiming to investigate how gamified learning environments enhance cognitive skill development and conceptual integration compared to traditional teaching methods. A quasi-experimental design was employed, involving…
Descriptors: Thinking Skills, Game Based Learning, Achievement Tests, Teaching Methods
Basu, Satabdi; Rutstein, Daisy W.; Xu, Yuning; Wang, Haiwen; Shear, Linda – Computer Science Education, 2021
Background and Context: In today's increasingly digital world, it is critical that all students learn to think computationally from an early age. Assessments of Computational Thinking (CT) are essential for capturing information about student learning and challenges. When programming is used as a vehicle to foster CT skills, assessment of CT…
Descriptors: Computer Science Education, Programming, Thinking Skills, Logical Thinking

Peer reviewed
Direct link
