Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Science Education | 2 |
| Computer Uses in Education | 2 |
| Grade 5 | 2 |
| Programming | 2 |
| 21st Century Skills | 1 |
| Active Learning | 1 |
| Case Studies | 1 |
| Communication Skills | 1 |
| Computer Attitudes | 1 |
| Computer Software | 1 |
| Computers | 1 |
| More ▼ | |
Author
| Adiv Gal | 1 |
| Baytak, Ahmet | 1 |
Publication Type
| Dissertations/Theses -… | 1 |
| Journal Articles | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Education | 2 |
| Grade 5 | 2 |
| Elementary Secondary Education | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
Audience
Location
| Israel | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Adiv Gal – Elementary School Journal, 2025
This study explores the impact of a hackathon as a pedagogical tool to promote twenty-first-century skills among fifth-grade students in a rural elementary school in northern Israel. The research question focuses on the extent to which a hackathon can develop these skills from the students' own perspective. Utilizing a case-study approach, the…
Descriptors: Programming, Computer Science Education, Computer Uses in Education, Skill Development
Baytak, Ahmet – ProQuest LLC, 2009
Among educational researchers and practitioners, there is a growing interest in employing computer games for pedagogical purposes. The present research integrated a technology education class and a science class where 5th graders learned about environmental issues by designing games that involved environmental concepts. The purposes of this study…
Descriptors: Elementary School Science, Environmental Education, Computer Software, Interviews

Peer reviewed
Direct link
