Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 4 |
Descriptor
Source
| Australian Educational… | 1 |
| International Association for… | 1 |
| Journal of Educational… | 1 |
| Online Submission | 1 |
| ProQuest LLC | 1 |
Author
| Ifenthaler, Dirk, Ed. | 1 |
| Isaias, Pedro, Ed. | 1 |
| Korkmaz, Özgen | 1 |
| Oluk, Ali | 1 |
| Rizzo, Jan | 1 |
| Sampson, Demetrios G., Ed. | 1 |
| Shao, Mingming | 1 |
| Spector, J. Michael, Ed. | 1 |
| Su, Yu-Sheng | 1 |
| Teena L. Martin | 1 |
| Vincent, John | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Collected Works - Proceedings | 1 |
| Dissertations/Theses -… | 1 |
| Reports - Evaluative | 1 |
Education Level
| Grade 5 | 5 |
| Elementary Education | 3 |
| Intermediate Grades | 3 |
| Middle Schools | 3 |
| Grade 4 | 2 |
| Primary Education | 2 |
| Adult Education | 1 |
| Early Childhood Education | 1 |
| Grade 3 | 1 |
| Grade 6 | 1 |
| Higher Education | 1 |
| More ▼ | |
Audience
Location
| Australia | 2 |
| Malaysia | 1 |
| South Korea (Seoul) | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
Vincent, John; Rizzo, Jan – Australian Educational Computing, 2005
In this project, narrative was constructed by Grade 5 students using learning technologies (cameras, computers and multimedia software) through three-dimensional cartoon animations, or "claymation", and the creativity that emerged was at times startling. Narrative need not be interpreted narrowly and monomodally. It emerged that…
Descriptors: Creativity, Computer Assisted Instruction, Cartoons, Grade 5
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education

Peer reviewed
Direct link
