NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 10 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yafeng Zheng; Shebing Sun; Yang Yang; Chang Xu – Research in Science Education, 2024
This study explored the differences in the effects of directive versus reflective feedback on elementary school students' conceptual understanding and epistemological beliefs in a simulation-based online science inquiry environment, by comparing more fine-grained differences in the inquiry behaviors of students who received the two types of…
Descriptors: Feedback (Response), Elementary School Students, Scientific Concepts, Epistemology
Peer reviewed Peer reviewed
Direct linkDirect link
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Moore, Christina C.; Hubbard, Julie; Morrow, Michael T.; Barhight, Lydia R.; Lines, Meghan M.; Sallee, Meghann; Hyde, Christopher T. – Merrill-Palmer Quarterly: Journal of Developmental Psychology, 2019
The goal of the present study was to test the hypothesis that, when children respond to peer provocation assertively, their physiology at that moment will be marked by high levels of respiratory sinus arrhythmia (RSA). Participants were 35 European American (66%), African American (27%), Latino American (3%), and mixed race/ethnicity (3%) children…
Descriptors: Peer Relationship, Physiology, Bullying, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Yeh, Yi-Lien; Lan, Yu-Ju – Educational Technology Research and Development, 2018
The importance of learner autonomy has been researched for at least two decades. However, it has been critiqued that most research mainly focused on theoretical explanations and was based on anecdotal evidence (Dalgarno and Lee in "Br J Educ Technol "41(1):10-32, 2010; Hew and Brush in "Educ Technol Res Dev" 55(3):223-252,…
Descriptors: Personal Autonomy, Technological Advancement, Case Studies, Quasiexperimental Design
Peer reviewed Peer reviewed
Direct linkDirect link
Hsieh, Chia-Yen; Chen, Tim – Journal of Educational Computing Research, 2019
The main purpose of this study is to analyze the effects of using Pokémon GO for 10 weeks on the cognitive performance (memory, selective attention, concentration, and creative imagination) and emotional intelligence (well-being, self-control, emotionality, and sociability) of Taiwanese primary students in the fifth and sixth grade. A mixed…
Descriptors: Elementary School Students, Grade 5, Grade 6, Physical Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Wyse, Adam E.; Albano, Anthony D. – Applied Measurement in Education, 2015
This article used several data sets from a large-scale state testing program to examine the feasibility of combining general and modified assessment items in computerized adaptive testing (CAT) for different groups of students. Results suggested that several of the assumptions made when employing this type of mixed-item CAT may not be met for…
Descriptors: Adaptive Testing, Computer Assisted Testing, Test Items, Testing Programs
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education
Chin, Doris B.; Dohmen, Ilsa M.; Cheng, Britte H.; Oppezzo, Marily A.; Chase, Catherine C.; Schwartz, Daniel L. – Society for Research on Educational Effectiveness, 2010
Over the past several years, the authors have been developing an instructional technology, called Teachable Agents (TA), which draws on the social metaphor of teaching to help students learn. Students teach a computer character, their "agent," by creating a concept map of nodes connected by qualitative causal links. The authors hypothesize that…
Descriptors: Feedback (Response), Concept Mapping, Educational Technology, Science Curriculum
Peer reviewed Peer reviewed
Direct linkDirect link
Evagorou, Maria; Korfiatis, Kostas; Nicolaou, Christiana; Constantinou, Costas – International Journal of Science Education, 2009
The purpose of this study was to investigate the impact of a simulation-based learning environment on elementary school students' (11-12 years old) development of system thinking skills. The learning environment included interactive simulations using the Stagecast Creator software to simulate the ecosystem of a marsh. Simulations are an important…
Descriptors: Feedback (Response), Elementary School Students, Student Attitudes, Ecology
Peer reviewed Peer reviewed
Direct linkDirect link
Morris, Frank – Language Learning & Technology, 2005
The current study examined the provision of corrective feedback and learner repair following feedback in the interactional context of child-to-child conversations, particularly computer mediated, in an elementary Spanish immersion class. The relationship among error types, feedback types, and immediate learner repair were also examined. A total of…
Descriptors: Feedback (Response), Internet, Computer Software, Error Correction