Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Classroom Design | 2 |
| Comparative Analysis | 2 |
| Grade 5 | 2 |
| Space Utilization | 2 |
| Achievement Tests | 1 |
| Acoustics | 1 |
| Adjustment (to Environment) | 1 |
| Case Studies | 1 |
| Classroom Environment | 1 |
| Color | 1 |
| Computers | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Elementary Education | 2 |
| Grade 5 | 2 |
| Early Childhood Education | 1 |
| Grade 3 | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Middle Schools | 1 |
| Primary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Duncanson, Edward; Curry, Michael – Educational Planning, 2020
The changing nature of education has forced educators to rethink the role of classrooms in student learning. Prior research has shown that the environmental and structural design of education centers impact student learning. With a dozen variables to deal with, classroom designers are faced with the daunting task of selecting one plan from the…
Descriptors: Classroom Design, Learning Processes, Models, Grade 3
Whitmore, Kathryn F.; Laurich, Lindsay – Language Arts, 2010
What features of the physical environment in video game arcades lead kids to be so engaged? How can analysis of arcade space inform language arts teachers' decisions about designing classroom environments? This article presents an analysis of physical space in video game arcades and participants' positions therein to suggest how language arts…
Descriptors: Video Games, Physical Environment, Recreational Activities, Classroom Environment

Peer reviewed
Direct link
