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Ünal Çakiroglu; Volkan Selçuk – Education and Information Technologies, 2025
In recent years, when computational thinking (CT) has become increasingly important, utilizing machine learning (ML) techniques provides a revolutionary method for comprehending and improving cognitive skills for young students. However, few studies deepen the process of learning ML and CT. This exploratory study aims to investigate the impact of…
Descriptors: Thinking Skills, Computation, Grade 5, Secondary School Students
Neta Shaby; Orit Ben-Zvi Assaraf; Nicole Pillemer Koch – International Journal of Science and Mathematics Education, 2024
There are relatively few studies examining cooperative learning during laboratory activities in a science museum. This study aims to explore such activities to better understand the nature of cooperative learning, if any, in that setting. The participants in this study were 60 fourth-grade students who visited a science museum lab as part of a…
Descriptors: Foreign Countries, Grade 4, Museums, Field Trips
Simon Priest; Melinda Martin-Tollette; Sanford Tollette – Schools: Studies in Education, 2025
Students in grades 3, 4, and 5 participated in a monthlong experiential program conducted at a residential camp. The children were deemed "at risk" due to one or more of the following concerns: poor academic performance, behavioral issues, and extremely low self-esteem. The program consisted of tutoring in social issues and academic…
Descriptors: Experiential Learning, Elementary School Students, Grade 3, Grade 4
Mengxi Zhou; Selena Steinberg; Christina Stiso; Joshua A. Danish; Kalani Craig – Information and Learning Sciences, 2024
Purpose: This study aims to explore how network visualization provides opportunities for learners to explore data literacy concepts using locally and personally relevant data. Design/methodology/approach: The researchers designed six locally relevant network visualization activities to support students' data reasoning practices toward…
Descriptors: Elementary School Students, Data, Literacy, Visual Aids
Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
Rieke Alyusfitri; Nurhizrah Gistituati; Yerizon; Ahmad Fauzan; Yarman – International Electronic Journal of Elementary Education, 2024
An interactive multimedia-based e-module is an enhanced version of conventional modules incorporating information technology. It integrates navigation buttons and user instructions, enabling independent use by those at any location and time. This phenomenon facilitates the optimal implementation of learning in the digital literacy era. This study…
Descriptors: Outcomes of Education, Student Reaction, Multimedia Instruction, Electronic Learning
Gürbüz Ocak; Burak Olur; Mustafa Enes Tepe – African Educational Research Journal, 2025
In this study, which is aimed to investigate the balance principle of the secondary school science curriculum, a case study, one of the qualitative research methods, was employed. In the study, which was conducted by using case design, data analysis was performed by using teacher opinions, observation, and document analysis. The weighted kappa…
Descriptors: Foreign Countries, Science Curriculum, Secondary School Science, Student Centered Learning
Mandy Dunphy – ProQuest LLC, 2024
This dissertation explores the dynamics of a formal classroom and an informal nature-based learning environment, focusing on their impact on student subjectification and knowledge authority. The study, conducted with a cohort of 27 fifth-grade students and their teacher, employs a comparative case study methodology to analyze how teaching…
Descriptors: Grade 5, Case Studies, Comparative Analysis, Informal Education
Peyton Nicole Perez – ProQuest LLC, 2024
The problem was the decline in executive functioning skills of Grade 5 students in a consolidated independent school district in suburban Austin, Texas since the COVID-19 pandemic. The purpose of this qualitative critical instance case study was to better understand the perceptions of teachers regarding the impact of COVID-19 on the executive…
Descriptors: Executive Function, School Districts, Grade 5, Elementary School Teachers
Ali Yalçin; Selma Güleç – Journal of Inquiry Based Activities, 2024
The activity-based social studies teaching is a learning process which applies activities prepared according to knowledge, skills, values and achievements and makes students actively participate. One of the most important goals of the social studies course is the activity-based teaching process, which is one of the ways to raise effective,…
Descriptors: Social Studies, Social Environment, Grade 5, Secondary School Students
Tabbetha Harrison – ProQuest LLC, 2024
The purpose of this quantitative, causal-comparative, non-experimental study was to determine if there is a difference in reading self-efficacy and perceived learning among fourth- and fifth-grade inner city students who participated in experiential learning and those that did not participate in experiential learning. Experiential learning is…
Descriptors: Experiential Learning, Self Efficacy, Literacy, Elementary School Students
Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
Jonas Tillmann; Claas Wegner – International Journal of Research in Education and Science, 2024
Satellite laboratories, designed to ignite interest in technical and computer science topics, employ cross-age peer tutoring and physical computing platforms. Catering to students from 5th grade onwards, these laboratories are led by tutors from 9th grade onwards. Employing a design-based research approach, the project aims to comprehensively…
Descriptors: Computer Science Education, Tutoring, STEM Education, Secondary School Students
Laura Super; Shuting Huo; Linda S. Siegel – International Journal for Research in Learning Disabilities, 2024
This research evaluated the implementation of a climate science curriculum intervention for students in Grades 4 and 5, including those who were typically achieving and those with difficulties in mathematics, reading, or both. Pre- and posttests of measurement and climate change science concepts were administered at the beginning and end of each…
Descriptors: Science Instruction, Academic Achievement, Students with Disabilities, Learning Disabilities