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Showing all 8 results Save | Export
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Yu-Shan Ting; Yu-chu Yeh – Interactive Learning Environments, 2024
To date, few online game-based learning studies have focused on developing children's growth creativity mindset (growth CM). This study, therefore, aimed to develop a game-based learning system to help children develop their growth CM. Additionally, we investigated the relationship between growth CM, hope belief, and creativity self-efficacy after…
Descriptors: Student Attitudes, Goal Orientation, Intervention, Beliefs
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Jacob, Sharin Rawhiya; Montoya, Jonathan; Nguyen, Ha; Richardson, Debra; Warschauer, Mark – ACM Transactions on Computing Education, 2022
Developing student interest is critical to supporting student learning in computer science. Research indicates that student interest is a key predictor of persistence and achievement. While there is a growing body of work on developing computing identities for diverse students, little research focuses on early exposure to develop multilingual…
Descriptors: Multilingualism, Student Development, Self Concept, Computer Science
Florick, Laura; Greene, Jay P.; Levenberg, Rebecca; Pogue, Rebecca – Phi Delta Kappan, 2021
The near-term social-emotional and academic benefits of arts-based field trips has been well documented, but a new study shows that multiple arts-based field trips can have positive effects that endure for multiple years. Laura Florick, Jay P. Greene, Rebecca Levenberg, and Rebecca Pogue describe a partnership between a school district and arts…
Descriptors: Field Trips, Arts Centers, School Community Programs, Student Attitudes
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Good, Thomas L.; McCaslin, Mary – Teachers College Record, 2008
Background/Context: The U.S. federal government has been interested in improving the performance of students who come from low-income homes since the time of Lyndon Johnson's "Great Society" initiatives in the 1960s. The current administration strongly supports the belief that good schools can be created and has funded the Comprehensive…
Descriptors: Learning Theories, School Restructuring, Program Effectiveness, Educational Change
Curriculum Review, 2007
The Search Institute, a nonprofit research organization in Minneapolis, Minnesota, defines developmental assets as good things everyone needs to be happy in life, such as a supportive family, a caring neighborhood, integrity, self-esteem, resistance skills, conflict resolution skills, constructive activities and a sense of purpose. "A…
Descriptors: Justice, Integrity, Conflict Resolution, Student Development
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Walsh, David S. – Physical Educator, 2007
This study compared youth development outcomes of participants in a physical activity-based extended day program to the same outcomes during their school day. The extended day program, called "The Coaching Club," was offered to ten inner city fourth and fifth graders who attend an elementary school in a large metropolitan city. The program was…
Descriptors: Urban Areas, Social Responsibility, Likert Scales, Day Programs
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Iashnova, O. – Russian Education and Society, 2004
This study examines the social and pedagogical factors of success in the teaching and upbringing of younger students and how they perceived the meaning of success. Teachers in the primary grades were asked to answer two questions: "What do you consider to be the most important in the teaching and upbringing process?" and "What do…
Descriptors: Academic Achievement, Elementary Education, Primary Education, Elementary School Teachers
Walking Eagle, Karen P.; Miller, Tiffany D.; Cooc, North; LaFleur, Jennifer; Reisner, Elizabeth R. – Policy Studies Associates, Inc., 2009
New Jersey After 3 (NJ After 3) is a private, nonprofit organization whose mission is to expand and improve afterschool opportunities for New Jersey's youth. Using both public and private resources, it supports a network of youth-service providers that deliver afterschool services based on NJ After 3's program model. Under an agreement with NJ…
Descriptors: Program Implementation, Program Effectiveness, Program Content, Nonprofit Organizations