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White, Sheida; Kim, Young Yee; Chen, Jing; Liu, Fei – National Center for Education Statistics, 2015
This study examined whether or not fourth-graders could fully demonstrate their writing skills on the computer and factors associated with their performance on the National Assessment of Educational Progress (NAEP) computer-based writing assessment. The results suggest that high-performing fourth-graders (those who scored in the upper 20 percent…
Descriptors: National Competency Tests, Computer Assisted Testing, Writing Tests, Grade 4
So, Hyo-Jeong; Seow, Peter; Looi, Chee Kit – Interactive Learning Environments, 2009
This article examines the potential of mobile computing and Web 2.0 technology to support knowledge building in formal and informal settings. Desktop-based knowledge building tools have limited affordances of supporting one-to-one access, learning "in situ," and seamless integration in and out of school environments. In this initial…
Descriptors: Electronic Learning, Urban Schools, Foreign Countries, Grade 4
Zhang, Jianwei; Scardamalia, Marlene; Lamon, Mary; Messina, Richard; Reeve, Richard – Educational Technology Research and Development, 2007
This study examines four months of online discourse of 22 Grade 4 students engaged in efforts to advance their understanding of optics. Their work is part of a school-wide knowledge building initiative, the essence of which is giving students collective responsibility for idea improvement. This goal is supported by software--Knowledge…
Descriptors: Optics, Grade 4, Internet, Computer Software
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
North Carolina Department of Public Instruction, 2004
The "Computer/Technology Skills Standard Course of Study" describes the progressive development of knowledge and skills in six strands: Societal and Ethical Issues, Database, Spreadsheet Keyboard Utilization/Word Processing/Desktop Publishing, Multimedia/Presentation, and Telecommunications/Internet. In the primary grades, the objectives…
Descriptors: Elementary Education, State Standards, Information Technology, Computer Literacy
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

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